[Mesa-dev] [PATCH v3] i965/fs: indirect addressing with doubles is not supported in CHV/BSW/BXT
Kenneth Graunke
kenneth at whitecape.org
Fri Jun 17 09:12:52 UTC 2016
On Friday, June 17, 2016 11:10:28 AM PDT Samuel Iglesias Gonsálvez wrote:
>
> On 17/06/16 10:43, Samuel Iglesias Gonsálvez wrote:
> > From the Cherryview's PRM, Volume 7, 3D Media GPGPU Engine, Register Region
> > Restrictions, page 844:
> >
> > "When source or destination datatype is 64b or operation is integer DWord
> > multiply, indirect addressing must not be used."
> >
> > v2:
> > - Fix it for Broxton too.
> >
> > v3:
> > - Simplify code by using subscript() and not creating a new num_components
> > variable (Kenneth).
> >
> > Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
> > Cc: "12.0" <mesa-stable at lists.freedesktop.org>
> > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95462
> > ---
> > src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 20 +++++++++++++++++++-
> > 1 file changed, 19 insertions(+), 1 deletion(-)
> >
> > diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> > index d72b37b..20db075 100644
> > --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> > +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> > @@ -3611,10 +3611,28 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
> > unsigned read_size = instr->const_index[1] -
> > (instr->num_components - 1) * type_sz(dest.type);
> >
> > + fs_reg indirect_chv_high_32bit;
> > + brw_reg_type type = dest.type;
> > + bool is_chv_bxt_64bit =
> > + (devinfo->is_cherryview || devinfo->is_broxton) &&
> > + type_sz(dest.type) == 8;
> > + if (is_chv_bxt_64bit) {
> > + type = BRW_REGISTER_TYPE_UD;
> > + indirect_chv_high_32bit = vgrf(glsl_type::uint_type);
> > + /* Calculate indirect address to read high 32 bits */
> > + bld.ADD(indirect_chv_high_32bit, indirect, brw_imm_ud(4));
> > + }
> > +
> > for (unsigned j = 0; j < instr->num_components; j++) {
> > bld.emit(SHADER_OPCODE_MOV_INDIRECT,
> > - offset(dest, bld, j), offset(src, bld, j),
> > + subscript(offset(dest, bld, j), type, 0), offset(src, bld, j),
> > indirect, brw_imm_ud(read_size));
> > +
> > + if (is_chv_bxt_64bit) {
> > + bld.emit(SHADER_OPCODE_MOV_INDIRECT,
> > + subscript(offset(dest, bld, j), type, 1), offset(src, bld, j),
> > + indirect_chv_high_32bit, brw_imm_ud(read_size));
> > + }
> > }
>
> Although this code works fine, after talking with Kenneth in IRC, I am
> going to refactor it to put it clearer:
>
> if (!is_chv_bxt_64bit) {
> bld.emit(SHADER_OPCODE_MOV_INDIRECT,
> offset(dest, bld, j), offset(src, bld, j),
> indirect, brw_imm_ud(read_size));
> } else {
> bld.emit(SHADER_OPCODE_MOV_INDIRECT,
> subscript(offset(dest, bld, j), BRW_REGISTER_TYPE_UD, 0),
> offset(src, bld, j),
> indirect, brw_imm_ud(read_size));
>
> bld.emit(SHADER_OPCODE_MOV_INDIRECT,
> subscript(offset(dest, bld, j), BRW_REGISTER_TYPE_UD, 1),
> offset(src, bld, j),
> indirect_chv_high_32bit, brw_imm_ud(read_size));
> }
>
> And remove 'type' variable.
>
> What do you think Kenneth?
>
> Sam
This sounds great to me. I like v4 (your suggestion above) the best.
Thanks for fixing this, and putting in the extra effort to simplify
things!
Either v3 or v4 are
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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