[Mesa-dev] [PATCH v4] gallium: add API for setting window rectangles
Ilia Mirkin
imirkin at alum.mit.edu
Fri Jun 17 16:11:36 UTC 2016
On Fri, Jun 17, 2016 at 12:02 PM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
> FYI, in case you haven't heard: the corresponding hardware feature on Radeon
> allows four rectangles, and specifying an arbitrary logic function over
> them. That is, there are 2^4 = 16 bits specifying when fragments are
> discarded.
>
> If we wanted to expose that at some point, we'd have to uglify the interface
> somehow, but that's not really relevant at this point.
I think we would just modify the include boolean to be a bitmask? (Or
a bitset of sorts.)
Like you suggest, I think we can hold off on that until an extension
to expose it becomes available.
The current minimum for the ext is, unfortunately, 8 rectangles, but I
believe wheels are in motion to get that reduced to 4 so that AMD hw
may expose it as well.
>
> Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
Thanks!
>
>
> On 16.06.2016 02:24, Ilia Mirkin wrote:
>>
>> Window rectangles apply to all framebuffer operations, either in
>> inclusive or exclusive mode. They may also be specified as part of a
>> blit operation.
>>
>> In exclusive mode, any fragment inside any of the specified rectangles
>> will be discarded.
>>
>> In inclusive mode, any fragment outside every rectangle will be
>> discarded.
>>
>> The no-op state is to have 0 rectangles in exclusive mode.
>>
>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>> ---
>>
>> v3 -> v4:
>> - make it clearer that clears aren't affected by window rectangles.
>> - rename context call to ->set_window_rectangles
>>
>> src/gallium/docs/source/context.rst | 17 ++++++++++++++---
>> src/gallium/include/pipe/p_context.h | 5 +++++
>> src/gallium/include/pipe/p_state.h | 6 ++++++
>> 3 files changed, 25 insertions(+), 3 deletions(-)
>>
>> diff --git a/src/gallium/docs/source/context.rst
>> b/src/gallium/docs/source/context.rst
>> index 3a45f40..6f09c55 100644
>> --- a/src/gallium/docs/source/context.rst
>> +++ b/src/gallium/docs/source/context.rst
>> @@ -79,6 +79,17 @@ objects. They all follow simple, one-method binding
>> calls, e.g.
>> should be the same as the number of set viewports and can be up to
>> PIPE_MAX_VIEWPORTS.
>> * ``set_viewport_states``
>> +* ``set_window_rectangles`` sets the window rectangles to be used for
>> + rendering, as defined by GL_EXT_window_rectangles. There are two
>> + modes - include and exclude, which define whether the supplied
>> + rectangles are to be used for including fragments or excluding
>> + them. All of the rectangles are ORed together, so in exclude mode,
>> + any fragment inside any rectangle would be culled, while in include
>> + mode, any fragment outside all rectangles would be culled. xmin/ymin
>> + are inclusive, while xmax/ymax are exclusive (same as scissor states
>> + above). Note that this only applies to draws, not clears or
>> + blits. (Blits have their own way to pass the requisite rectangles
>> + in.)
>> * ``set_tess_state`` configures the default tessellation parameters:
>> * ``default_outer_level`` is the default value for the outer
>> tessellation
>> levels. This corresponds to GL's ``PATCH_DEFAULT_OUTER_LEVEL``.
>> @@ -492,9 +503,9 @@ This can be considered the equivalent of a CPU memcpy.
>>
>> ``blit`` blits a region of a resource to a region of another resource,
>> including
>> scaling, format conversion, and up-/downsampling, as well as a
>> destination clip
>> -rectangle (scissors). It can also optionally honor the current render
>> condition
>> -(but either way the blit itself never contributes anything to queries
>> currently
>> -gathering data).
>> +rectangle (scissors) and window rectangles. It can also optionally honor
>> the
>> +current render condition (but either way the blit itself never
>> contributes
>> +anything to queries currently gathering data).
>> As opposed to manually drawing a textured quad, this lets the pipe
>> driver choose
>> the optimal method for blitting (like using a special 2D engine), and
>> usually
>> offers, for example, accelerated stencil-only copies even where
>> diff --git a/src/gallium/include/pipe/p_context.h
>> b/src/gallium/include/pipe/p_context.h
>> index 9d7a8eb..6fde875 100644
>> --- a/src/gallium/include/pipe/p_context.h
>> +++ b/src/gallium/include/pipe/p_context.h
>> @@ -274,6 +274,11 @@ struct pipe_context {
>> unsigned num_scissors,
>> const struct pipe_scissor_state * );
>>
>> + void (*set_window_rectangles)( struct pipe_context *,
>> + boolean include,
>> + unsigned num_rectangles,
>> + const struct pipe_scissor_state * );
>> +
>> void (*set_viewport_states)( struct pipe_context *,
>> unsigned start_slot,
>> unsigned num_viewports,
>> diff --git a/src/gallium/include/pipe/p_state.h
>> b/src/gallium/include/pipe/p_state.h
>> index 396f563..9c69355 100644
>> --- a/src/gallium/include/pipe/p_state.h
>> +++ b/src/gallium/include/pipe/p_state.h
>> @@ -69,6 +69,7 @@ extern "C" {
>> #define PIPE_MAX_VIEWPORTS 16
>> #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8
>> #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
>> +#define PIPE_MAX_WINDOW_RECTANGLES 8
>>
>>
>> struct pipe_reference
>> @@ -710,6 +711,11 @@ struct pipe_blit_info
>> boolean scissor_enable;
>> struct pipe_scissor_state scissor;
>>
>> + /* Window rectangles can either be inclusive or exclusive. */
>> + boolean window_rectangle_include;
>> + unsigned num_window_rectangles;
>> + struct pipe_scissor_state
>> window_rectangles[PIPE_MAX_WINDOW_RECTANGLES];
>> +
>> boolean render_condition_enable; /**< whether the blit should honor
>> the
>> current render condition */
>> boolean alpha_blend; /* dst.rgb = src.rgb * src.a + dst.rgb * (1 -
>> src.a) */
>>
>
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