[Mesa-dev] [PATCH 06/11] mesa: Walk the VAO in _mesa_print_arrays.
Mathias.Froehlich at gmx.net
Mathias.Froehlich at gmx.net
Fri Jun 17 18:03:58 UTC 2016
From: Mathias Fröhlich <mathias.froehlich at web.de>
Only a debugging function, but move away from
gl_client_array and use the first order information
from the VAO. Also make use of gl_vert_attrib_name.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
---
src/mesa/main/varray.c | 52 +++++++++++++++++++-------------------------------
1 file changed, 20 insertions(+), 32 deletions(-)
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 5cd7324..577f5ab 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -2364,44 +2364,32 @@ _mesa_copy_vertex_buffer_binding(struct gl_context *ctx,
}
/**
- * Print vertex array's fields.
- */
-static void
-print_array(const char *name, GLint index, const struct gl_client_array *array)
-{
- if (index >= 0)
- fprintf(stderr, " %s[%d]: ", name, index);
- else
- fprintf(stderr, " %s: ", name);
- fprintf(stderr, "Ptr=%p, Type=%s, Size=%d, ElemSize=%u, Stride=%d, Buffer=%u(Size %lu)\n",
- array->Ptr, _mesa_enum_to_string(array->Type), array->Size,
- array->_ElementSize, array->StrideB, array->BufferObj->Name,
- (unsigned long) array->BufferObj->Size);
-}
-
-
-/**
* Print current vertex object/array info. For debug.
*/
void
_mesa_print_arrays(struct gl_context *ctx)
{
- struct gl_vertex_array_object *vao = ctx->Array.VAO;
- GLuint i;
+ const struct gl_vertex_array_object *vao = ctx->Array.VAO;
- printf("Array Object %u\n", vao->Name);
- if (vao->_VertexAttrib[VERT_ATTRIB_POS].Enabled)
- print_array("Vertex", -1, &vao->_VertexAttrib[VERT_ATTRIB_POS]);
- if (vao->_VertexAttrib[VERT_ATTRIB_NORMAL].Enabled)
- print_array("Normal", -1, &vao->_VertexAttrib[VERT_ATTRIB_NORMAL]);
- if (vao->_VertexAttrib[VERT_ATTRIB_COLOR0].Enabled)
- print_array("Color", -1, &vao->_VertexAttrib[VERT_ATTRIB_COLOR0]);
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++)
- if (vao->_VertexAttrib[VERT_ATTRIB_TEX(i)].Enabled)
- print_array("TexCoord", i, &vao->_VertexAttrib[VERT_ATTRIB_TEX(i)]);
- for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++)
- if (vao->_VertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled)
- print_array("Attrib", i, &vao->_VertexAttrib[VERT_ATTRIB_GENERIC(i)]);
+ fprintf(stderr, "Array Object %u\n", vao->Name);
+
+ unsigned i;
+ for (i = 0; i < VERT_ATTRIB_MAX; ++i) {
+ const struct gl_vertex_attrib_array *array = &vao->VertexAttrib[i];
+ if (!array->Enabled)
+ continue;
+
+ const struct gl_vertex_buffer_binding *binding =
+ &vao->VertexBinding[array->VertexBinding];
+ const struct gl_buffer_object *bo = binding->BufferObj;
+
+ fprintf(stderr, " %s: Ptr=%p, Type=%s, Size=%d, ElemSize=%u, "
+ "Stride=%d, Buffer=%u(Size %lu)\n",
+ gl_vert_attrib_name((gl_vert_attrib)i),
+ array->Ptr, _mesa_enum_to_string(array->Type), array->Size,
+ array->_ElementSize, binding->Stride, bo->Name,
+ (unsigned long) bo->Size);
+ }
}
--
2.5.5
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