[Mesa-dev] [PATCH 09/11] vbo: Use the VAO array enabled flags in vbo_exec_array.
Mathias.Froehlich at gmx.net
Mathias.Froehlich at gmx.net
Fri Jun 17 18:04:01 UTC 2016
From: Mathias Fröhlich <mathias.froehlich at web.de>
Instead of gl_client_array::Enabled inside a VAO,
directly use the gl_vertex_attrib_array::Enabled value
which is the origin of the above.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
---
src/mesa/vbo/vbo_exec_array.c | 15 ++++++++-------
1 file changed, 8 insertions(+), 7 deletions(-)
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 8de3e0c..f371890 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -295,6 +295,7 @@ recalculate_input_bindings(struct gl_context *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
+ const struct gl_vertex_attrib_array *array = ctx->Array.VAO->VertexAttrib;
struct gl_client_array *vertexAttrib = ctx->Array.VAO->_VertexAttrib;
const struct gl_client_array **inputs = &exec->array.inputs[0];
GLbitfield64 const_inputs = 0x0;
@@ -308,7 +309,7 @@ recalculate_input_bindings(struct gl_context *ctx)
* are available as per-vertex attributes.
*/
for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
- if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled)
+ if (array[VERT_ATTRIB_FF(i)].Enabled)
inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
else {
inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i];
@@ -348,9 +349,9 @@ recalculate_input_bindings(struct gl_context *ctx)
* slots are considered "magic."
*/
if (ctx->API == API_OPENGL_COMPAT) {
- if (vertexAttrib[VERT_ATTRIB_GENERIC0].Enabled)
+ if (array[VERT_ATTRIB_GENERIC0].Enabled)
inputs[0] = &vertexAttrib[VERT_ATTRIB_GENERIC0];
- else if (vertexAttrib[VERT_ATTRIB_POS].Enabled)
+ else if (array[VERT_ATTRIB_POS].Enabled)
inputs[0] = &vertexAttrib[VERT_ATTRIB_POS];
else {
inputs[0] = &vbo->currval[VBO_ATTRIB_POS];
@@ -358,7 +359,7 @@ recalculate_input_bindings(struct gl_context *ctx)
}
for (i = 1; i < VERT_ATTRIB_FF_MAX; i++) {
- if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled)
+ if (array[VERT_ATTRIB_FF(i)].Enabled)
inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
else {
inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i];
@@ -367,7 +368,7 @@ recalculate_input_bindings(struct gl_context *ctx)
}
for (i = 1; i < VERT_ATTRIB_GENERIC_MAX; i++) {
- if (vertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled)
+ if (array[VERT_ATTRIB_GENERIC(i)].Enabled)
inputs[VERT_ATTRIB_GENERIC(i)] =
&vertexAttrib[VERT_ATTRIB_GENERIC(i)];
else {
@@ -385,14 +386,14 @@ recalculate_input_bindings(struct gl_context *ctx)
* be enabled.
*/
for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
- assert(!vertexAttrib[VERT_ATTRIB_FF(i)].Enabled);
+ assert(!array[VERT_ATTRIB_FF(i)].Enabled);
inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i];
const_inputs |= VERT_BIT_FF(i);
}
for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) {
- if (vertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled)
+ if (array[VERT_ATTRIB_GENERIC(i)].Enabled)
inputs[VERT_ATTRIB_GENERIC(i)] =
&vertexAttrib[VERT_ATTRIB_GENERIC(i)];
else {
--
2.5.5
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