[Mesa-dev] [PATCH 02/11] mesa: Unbind deleted vbo using _mesa_bind_vertex_buffer.
Mathias.Froehlich at gmx.net
Mathias.Froehlich at gmx.net
Fri Jun 17 18:03:54 UTC 2016
From: Mathias Fröhlich <mathias.froehlich at web.de>
When a vertex buffer object gets deleted, it is unbound
at the VAO. To do this use _mesa_bind_vertex_buffer instead
of plain unreferencing the buffer object. This keeps the VAOs
internal state consistent. In this case it showed up with
gl_vertex_array_object::VertexAttribBufferMask getting out of
sync.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
---
src/mesa/main/bufferobj.c | 11 +++++++----
1 file changed, 7 insertions(+), 4 deletions(-)
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index 795cb16..71d1841 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -44,6 +44,7 @@
#include "glformats.h"
#include "texstore.h"
#include "transformfeedback.h"
+#include "varray.h"
/* Debug flags */
@@ -1199,11 +1200,13 @@ _mesa_multi_bind_lookup_bufferobj(struct gl_context *ctx,
*/
static void
unbind(struct gl_context *ctx,
- struct gl_buffer_object **ptr,
+ struct gl_vertex_array_object *vao, unsigned index,
struct gl_buffer_object *obj)
{
- if (*ptr == obj) {
- _mesa_reference_buffer_object(ctx, ptr, ctx->Shared->NullBufferObj);
+ if (vao->VertexBinding[index].BufferObj == obj) {
+ _mesa_bind_vertex_buffer(ctx, vao, index, ctx->Shared->NullBufferObj,
+ vao->VertexBinding[index].Offset,
+ vao->VertexBinding[index].Stride, false);
}
}
@@ -1302,7 +1305,7 @@ _mesa_DeleteBuffers(GLsizei n, const GLuint *ids)
/* unbind any vertex pointers bound to this buffer */
for (j = 0; j < ARRAY_SIZE(vao->VertexBinding); j++) {
- unbind(ctx, &vao->VertexBinding[j].BufferObj, bufObj);
+ unbind(ctx, vao, j, bufObj);
}
if (ctx->Array.ArrayBufferObj == bufObj) {
--
2.5.5
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