[Mesa-dev] [PATCH 09/11] anv: Add an allocator for scratch buffers
Jason Ekstrand
jason at jlekstrand.net
Fri Jun 17 20:53:26 UTC 2016
Signed-off-by: Jason Ekstrand <jason at jlekstrand.net>
Cc: "12.0" <mesa-stable at lists.freedesktop.org>
Cc: Francisco Jerez <currojerez at riseup.net>
---
src/intel/vulkan/anv_allocator.c | 76 ++++++++++++++++++++++++++++++++++++++++
src/intel/vulkan/anv_private.h | 13 +++++++
2 files changed, 89 insertions(+)
diff --git a/src/intel/vulkan/anv_allocator.c b/src/intel/vulkan/anv_allocator.c
index 088b461..f268e72 100644
--- a/src/intel/vulkan/anv_allocator.c
+++ b/src/intel/vulkan/anv_allocator.c
@@ -876,3 +876,79 @@ anv_bo_pool_free(struct anv_bo_pool *pool, const struct anv_bo *bo_in)
VG(VALGRIND_MEMPOOL_FREE(pool, bo.map));
anv_ptr_free_list_push(&pool->free_list[bucket], link);
}
+
+// Scratch pool
+
+void
+anv_scratch_pool_init(struct anv_device *device, struct anv_scratch_pool *pool)
+{
+ memset(pool, 0, sizeof(*pool));
+}
+
+void
+anv_scratch_pool_finish(struct anv_device *device, struct anv_scratch_pool *pool)
+{
+ for (unsigned s = 0; s < MESA_SHADER_STAGES; s++) {
+ for (unsigned i = 0; i < 16; i++) {
+ struct anv_bo *bo = &pool->bos[i][s];
+ if (bo->size > 0)
+ anv_gem_close(device, bo->gem_handle);
+ }
+ }
+}
+
+struct anv_bo *
+anv_scratch_pool_alloc(struct anv_device *device, struct anv_scratch_pool *pool,
+ gl_shader_stage stage, unsigned per_thread_scratch)
+{
+ if (per_thread_scratch == 0)
+ return NULL;
+
+ unsigned scratch_size_log2 = ffs(per_thread_scratch / 2048);
+ assert(scratch_size_log2 < 16);
+
+ struct anv_bo *bo = &pool->bos[scratch_size_log2][stage];
+
+ /* From now on, we go into a critical section. In order to remain
+ * thread-safe, we use the bo size as a lock. A value of 0 means we don't
+ * have a valid BO yet. A value of 1 means locked. A value greater than 1
+ * means we have a bo of the given size.
+ */
+
+ if (bo->size > 1)
+ return bo;
+
+ uint64_t size = __sync_val_compare_and_swap(&bo->size, 0, 1);
+ if (size == 0) {
+ /* We own the lock. Allocate a buffer */
+
+ struct brw_device_info *devinfo = &device->info;
+ uint32_t max_threads[] = {
+ [MESA_SHADER_VERTEX] = devinfo->max_vs_threads,
+ [MESA_SHADER_TESS_CTRL] = devinfo->max_hs_threads,
+ [MESA_SHADER_TESS_EVAL] = devinfo->max_ds_threads,
+ [MESA_SHADER_GEOMETRY] = devinfo->max_gs_threads,
+ [MESA_SHADER_FRAGMENT] = devinfo->max_wm_threads,
+ [MESA_SHADER_COMPUTE] = devinfo->max_cs_threads,
+ };
+
+ size = per_thread_scratch * max_threads[stage];
+
+ struct anv_bo new_bo;
+ anv_bo_init_new(&new_bo, device, size);
+
+ bo->gem_handle = new_bo.gem_handle;
+
+ /* Set the size last because we use it as a lock */
+ __sync_synchronize();
+ bo->size = size;
+
+ futex_wake((uint32_t *)&bo->size, INT_MAX);
+ } else {
+ /* Someone else got here first */
+ while (bo->size == 1)
+ futex_wait((uint32_t *)&bo->size, 1);
+ }
+
+ return bo;
+}
diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_private.h
index 052ced4..d3a0ec2 100644
--- a/src/intel/vulkan/anv_private.h
+++ b/src/intel/vulkan/anv_private.h
@@ -475,6 +475,19 @@ VkResult anv_bo_pool_alloc(struct anv_bo_pool *pool, struct anv_bo *bo,
uint32_t size);
void anv_bo_pool_free(struct anv_bo_pool *pool, const struct anv_bo *bo);
+struct anv_scratch_pool {
+ /* Indexed by Per-Thread Scratch Space number (the hardware value) and stage */
+ struct anv_bo bos[16][MESA_SHADER_STAGES];
+};
+
+void anv_scratch_pool_init(struct anv_device *device,
+ struct anv_scratch_pool *pool);
+void anv_scratch_pool_finish(struct anv_device *device,
+ struct anv_scratch_pool *pool);
+struct anv_bo *anv_scratch_pool_alloc(struct anv_device *device,
+ struct anv_scratch_pool *pool,
+ gl_shader_stage stage,
+ unsigned per_thread_scratch);
void *anv_resolve_entrypoint(uint32_t index);
--
2.5.0.400.gff86faf
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