[Mesa-dev] [PATCH 14/27] glsl/ast: add 64-bit integer support in some places.

Dave Airlie airlied at gmail.com
Mon Jun 20 05:07:00 UTC 2016


From: Dave Airlie <airlied at redhat.com>

Just add support in two more places in ast parsing.

Signed-off-by: Dave Airlie <airlied at redhat.com>
---
 src/compiler/glsl/ast_to_hir.cpp | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 82fc922..3380a1a 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -3784,6 +3784,8 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
                           "varying variables may not be of type struct");
          break;
       case GLSL_TYPE_DOUBLE:
+      case GLSL_TYPE_UINT64:
+      case GLSL_TYPE_INT64:
          break;
       default:
          _mesa_glsl_error(loc, state, "illegal type for a varying variable");
@@ -4807,6 +4809,9 @@ ast_declarator_list::hir(exec_list *instructions,
             switch (check_type->base_type) {
             case GLSL_TYPE_FLOAT:
             break;
+            case GLSL_TYPE_UINT64:
+            case GLSL_TYPE_INT64:
+               break;
             case GLSL_TYPE_UINT:
             case GLSL_TYPE_INT:
                if (state->is_version(120, 300))
-- 
2.5.5



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