[Mesa-dev] [PATCH] egl: Fix the bad surface attributes combination checking for pbuffers.
Frank Binns
frank.binns at imgtec.com
Mon Jun 20 08:50:22 UTC 2016
On 18/06/16 01:34, Guillaume Charifi wrote:
> Fixes a regression induced by commit a0674ce5:
You should put the full hash as this shortened version won't necessarily be
unique in the future.
Also, one minor comment below.
With the hash fixed this is:
Reviewed-by: Frank Binns <frank.binns at imgtec.com>
> When EGL_TEXTURE_FORMAT and EGL_TEXTURE_TARGET were both specified (and
> both != EGL_NO_TEXTURE), an error was instantly triggered, before the
> other one had even a chance to be checked, which is obviously not the
> intended behaviour.
>
> Signed-off-by: Guillaume Charifi <guillaume.charifi at sfr.fr>
> ---
> src/egl/main/eglsurface.c | 34 +++++++++++++++++++---------------
> 1 file changed, 19 insertions(+), 15 deletions(-)
>
> diff --git a/src/egl/main/eglsurface.c b/src/egl/main/eglsurface.c
> index 99e24dd..61e7d47 100644
> --- a/src/egl/main/eglsurface.c
> +++ b/src/egl/main/eglsurface.c
> @@ -73,6 +73,8 @@ _eglParseSurfaceAttribList(_EGLSurface *surf, const EGLint *attrib_list)
> EGLint i, err = EGL_SUCCESS;
> EGLint tex_target = -1;
> EGLint tex_format = -1;
> + EGLint attr = EGL_NONE;
> + EGLint val = EGL_NONE;
>
> if (!attrib_list)
> return EGL_SUCCESS;
> @@ -81,8 +83,8 @@ _eglParseSurfaceAttribList(_EGLSurface *surf, const EGLint *attrib_list)
> texture_type |= EGL_PIXMAP_BIT;
>
> for (i = 0; attrib_list[i] != EGL_NONE; i++) {
> - EGLint attr = attrib_list[i++];
> - EGLint val = attrib_list[i];
> + attr = attrib_list[i++];
> + val = attrib_list[i];
>
> switch (attr) {
> /* common attributes */
> @@ -235,25 +237,27 @@ _eglParseSurfaceAttribList(_EGLSurface *surf, const EGLint *attrib_list)
> break;
> }
>
> - if (type == EGL_PBUFFER_BIT) {
> - if (tex_target == -1)
> - tex_target = surf->TextureTarget;
> + if (err != EGL_SUCCESS)
> + break;
> + }
>
> - if (tex_format == -1)
> - tex_format = surf->TextureFormat;
> + if (err == EGL_SUCCESS && type == EGL_PBUFFER_BIT) {
> + if (tex_target == -1)
> + tex_target = surf->TextureTarget;
>
> - if ((tex_target == EGL_NO_TEXTURE && tex_format != EGL_NO_TEXTURE) ||
> - (tex_format == EGL_NO_TEXTURE && tex_target != EGL_NO_TEXTURE)) {
> - err = EGL_BAD_MATCH;
> - }
> - }
> + if (tex_format == -1)
> + tex_format = surf->TextureFormat;
tex_target and tex_format seem unnecessary as you can just test against
surf->TextureTarget and surf->TextureFormat directly. If you do want to
continue
using them then, you can simplify things by declaring them inside this
block and
setting them unconditionally.
>
> - if (err != EGL_SUCCESS) {
> - _eglLog(_EGL_WARNING, "bad surface attribute 0x%04x", attr);
> - break;
> + if ((tex_target == EGL_NO_TEXTURE && tex_format != EGL_NO_TEXTURE) ||
> + (tex_format == EGL_NO_TEXTURE && tex_target != EGL_NO_TEXTURE)) {
> + attr = tex_target == EGL_NO_TEXTURE ? EGL_TEXTURE_TARGET : EGL_TEXTURE_FORMAT;
> + err = EGL_BAD_MATCH;
> }
> }
>
> + if (err != EGL_SUCCESS)
> + _eglLog(_EGL_WARNING, "bad surface attribute 0x%04x", attr);
> +
> return err;
> }
>
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