[Mesa-dev] [PATCH] spirv: Use the system value version of gl_FrontFace
Kenneth Graunke
kenneth at whitecape.org
Tue Jun 21 06:48:32 UTC 2016
On Monday, June 20, 2016 11:42:09 PM PDT Jason Ekstrand wrote:
> SPIR-V treats it as an input but NIR wants the system value. This
> shouldn't have been too much of a surprise given that we have to do the
> same conversion in the GLSL IR to NIR pass.
>
> Signed-off-by: Jason Ekstrand <jason at jlekstrand.net>
> ---
> src/compiler/spirv/vtn_variables.c | 4 ++--
> 1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/src/compiler/spirv/vtn_variables.c b/src/compiler/spirv/vtn_variables.c
> index 61fc184..fe2494b 100644
> --- a/src/compiler/spirv/vtn_variables.c
> +++ b/src/compiler/spirv/vtn_variables.c
> @@ -839,8 +839,8 @@ vtn_get_builtin_location(struct vtn_builder *b,
> assert(*mode == nir_var_shader_in);
> break;
> case SpvBuiltInFrontFacing:
> - *location = VARYING_SLOT_FACE;
> - assert(*mode == nir_var_shader_in);
> + *location = SYSTEM_VALUE_FRONT_FACE;
> + set_mode_system_value(mode);
> break;
> case SpvBuiltInSampleId:
> *location = SYSTEM_VALUE_SAMPLE_ID;
>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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