[Mesa-dev] [PATCH] radeonsi: add a debug flag for unsafe math LLVM optimizations
Marek Olšák
maraeo at gmail.com
Tue Jun 21 18:17:15 UTC 2016
On Tue, Jun 21, 2016 at 7:21 PM, Tom Stellard <tom at stellard.net> wrote:
> On Mon, Jun 13, 2016 at 06:27:02PM +0200, Marek Olšák wrote:
>> From: Marek Olšák <marek.olsak at amd.com>
>>
>> ---
>> src/gallium/drivers/radeon/r600_pipe_common.c | 1 +
>> src/gallium/drivers/radeon/r600_pipe_common.h | 1 +
>> src/gallium/drivers/radeonsi/si_shader.c | 16 ++++++++++++++++
>> 3 files changed, 18 insertions(+)
>>
>> diff --git a/src/gallium/drivers/radeon/r600_pipe_common.c b/src/gallium/drivers/radeon/r600_pipe_common.c
>> index fa9f70d..5d4a679 100644
>> --- a/src/gallium/drivers/radeon/r600_pipe_common.c
>> +++ b/src/gallium/drivers/radeon/r600_pipe_common.c
>> @@ -482,6 +482,7 @@ static const struct debug_named_value common_debug_options[] = {
>> { "sisched", DBG_SI_SCHED, "Enable LLVM SI Machine Instruction Scheduler." },
>> { "mono", DBG_MONOLITHIC_SHADERS, "Use old-style monolithic shaders compiled on demand" },
>> { "noce", DBG_NO_CE, "Disable the constant engine"},
>> + { "unsafemath", DBG_UNSAFE_MATH, "Enable unsafe math shader optimizations" },
>>
>> DEBUG_NAMED_VALUE_END /* must be last */
>> };
>> diff --git a/src/gallium/drivers/radeon/r600_pipe_common.h b/src/gallium/drivers/radeon/r600_pipe_common.h
>> index 77dfc4f..263ef5e 100644
>> --- a/src/gallium/drivers/radeon/r600_pipe_common.h
>> +++ b/src/gallium/drivers/radeon/r600_pipe_common.h
>> @@ -99,6 +99,7 @@
>> #define DBG_SI_SCHED (1llu << 46)
>> #define DBG_MONOLITHIC_SHADERS (1llu << 47)
>> #define DBG_NO_CE (1llu << 48)
>> +#define DBG_UNSAFE_MATH (1llu << 49)
>>
>> #define R600_MAP_BUFFER_ALIGNMENT 64
>> #define R600_MAX_VIEWPORTS 16
>> diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
>> index 6dc4985..bba6a55 100644
>> --- a/src/gallium/drivers/radeonsi/si_shader.c
>> +++ b/src/gallium/drivers/radeonsi/si_shader.c
>> @@ -5255,6 +5255,22 @@ static void si_create_function(struct si_shader_context *ctx,
>> else
>> LLVMAddAttribute(P, LLVMInRegAttribute);
>> }
>> +
>> + if (ctx->screen->b.debug_flags & DBG_UNSAFE_MATH) {
>> + /* These were copied from some LLVM test. */
>> + LLVMAddTargetDependentFunctionAttr(ctx->radeon_bld.main_fn,
>> + "less-precise-fpmad",
>> + "true");
>> + LLVMAddTargetDependentFunctionAttr(ctx->radeon_bld.main_fn,
>> + "no-infs-fp-math",
>> + "true");
>> + LLVMAddTargetDependentFunctionAttr(ctx->radeon_bld.main_fn,
>> + "no-nans-fp-math",
>> + "true");
>> + LLVMAddTargetDependentFunctionAttr(ctx->radeon_bld.main_fn,
>> + "unsafe-fp-math",
>> + "true");
>> + }
>
> You may get better results by also adding the fast-math flags to the
> individual floating-point instructions, but this would be a more
> invasive change.
Is there sample code showing how to do that?
Thanks,
Marek
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