[Mesa-dev] [PATCH] i965: move vs outputs written into a helper

Timothy Arceri timothy.arceri at collabora.com
Wed Jun 22 01:34:58 UTC 2016


On Mon, 2016-06-20 at 17:38 +0200, Iago Toral wrote:
> On Mon, 2016-06-20 at 21:11 +1000, Timothy Arceri wrote:
> > 
> > We will reuse this for fs key generation for the on disk shader
> > cache.
> > ---
> >  src/mesa/drivers/dri/i965/brw_vs.c | 72 ++++++++++++++++++++++--
> > --------------
> >  src/mesa/drivers/dri/i965/brw_vs.h |  4 +++
> >  2 files changed, 45 insertions(+), 31 deletions(-)
> > 
> > diff --git a/src/mesa/drivers/dri/i965/brw_vs.c
> > b/src/mesa/drivers/dri/i965/brw_vs.c
> > index e40885c..8b99db6 100644
> > --- a/src/mesa/drivers/dri/i965/brw_vs.c
> > +++ b/src/mesa/drivers/dri/i965/brw_vs.c
> > @@ -43,6 +43,45 @@
> >  
> >  #include "util/ralloc.h"
> >  
> > +GLbitfield64
> > +brw_vs_outputs_written(struct brw_context *brw, struct
> > brw_vs_prog_key *key,
> > +                       GLbitfield64 outputs_written)
> Not sure about the name since you already pass the outputs written
> and
> this helper only amends the bitfield with some special outputs...
> maybe
> something like brw_vs_amend_outputs_written would be more accurate.
> What
> do you think?

How about something like this?

brw_vs_outputs_written(struct brw_context *brw, struct, brw_vs_prog_key
*key, GLbitfield64 user_varyings)
{
   GLbitfield64 outputs_written = user_varyings;

> 
> Either way:
> Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
> 
> > 
> > +{
> > +   if (key->copy_edgeflag) {
> > +      outputs_written |= BITFIELD64_BIT(VARYING_SLOT_EDGE);
> > +   }
> > +
> > +   if (brw->gen < 6) {
> > +      /* Put dummy slots into the VUE for the SF to put the
> > replaced
> > +       * point sprite coords in.  We shouldn't need these dummy
> > slots,
> > +       * which take up precious URB space, but it would mean that
> > the SF
> > +       * doesn't get nice aligned pairs of input coords into
> > output
> > +       * coords, which would be a pain to handle.
> > +       */
> > +      for (unsigned i = 0; i < 8; i++) {
> > +         if (key->point_coord_replace & (1 << i))
> > +            outputs_written |= BITFIELD64_BIT(VARYING_SLOT_TEX0 +
> > i);
> > +      }
> > +
> > +      /* if back colors are written, allocate slots for front
> > colors too */
> > +      if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_BFC0))
> > +         outputs_written |= BITFIELD64_BIT(VARYING_SLOT_COL0);
> > +      if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_BFC1))
> > +         outputs_written |= BITFIELD64_BIT(VARYING_SLOT_COL1);
> > +   }
> > +
> > +   /* In order for legacy clipping to work, we need to populate
> > the clip
> > +    * distance varying slots whenever clipping is enabled, even if
> > the vertex
> > +    * shader doesn't write to gl_ClipDistance.
> > +    */
> > +   if (key->nr_userclip_plane_consts > 0) {
> > +      outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0);
> > +      outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1);
> > +   }
> > +
> > +   return outputs_written;
> > +}
> > +
> >  bool
> >  brw_codegen_vs_prog(struct brw_context *brw,
> >                      struct gl_shader_program *prog,
> > @@ -55,7 +94,6 @@ brw_codegen_vs_prog(struct brw_context *brw,
> >     struct brw_vs_prog_data prog_data;
> >     struct brw_stage_prog_data *stage_prog_data =
> > &prog_data.base.base;
> >     void *mem_ctx;
> > -   int i;
> >     struct brw_shader *vs = NULL;
> >     bool start_busy = false;
> >     double start_time = 0;
> > @@ -108,11 +146,11 @@ brw_codegen_vs_prog(struct brw_context *brw,
> >                                   &prog_data.base.base);
> >     }
> >  
> > -   GLbitfield64 outputs_written = vp->program.Base.OutputsWritten;
> > +   GLbitfield64 outputs_written =
> > +      brw_vs_outputs_written(brw, key, vp-
> > >program.Base.OutputsWritten);
> >     prog_data.inputs_read = vp->program.Base.InputsRead;
> >  
> >     if (key->copy_edgeflag) {
> > -      outputs_written |= BITFIELD64_BIT(VARYING_SLOT_EDGE);
> >        prog_data.inputs_read |= VERT_BIT_EDGEFLAG;
> >     }
> >  
> > @@ -120,34 +158,6 @@ brw_codegen_vs_prog(struct brw_context *brw,
> >        ((1 << vp->program.Base.CullDistanceArraySize) - 1) <<
> >        vp->program.Base.ClipDistanceArraySize;
> >  
> > -   if (brw->gen < 6) {
> > -      /* Put dummy slots into the VUE for the SF to put the
> > replaced
> > -       * point sprite coords in.  We shouldn't need these dummy
> > slots,
> > -       * which take up precious URB space, but it would mean that
> > the SF
> > -       * doesn't get nice aligned pairs of input coords into
> > output
> > -       * coords, which would be a pain to handle.
> > -       */
> > -      for (i = 0; i < 8; i++) {
> > -         if (key->point_coord_replace & (1 << i))
> > -            outputs_written |= BITFIELD64_BIT(VARYING_SLOT_TEX0 +
> > i);
> > -      }
> > -
> > -      /* if back colors are written, allocate slots for front
> > colors too */
> > -      if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_BFC0))
> > -         outputs_written |= BITFIELD64_BIT(VARYING_SLOT_COL0);
> > -      if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_BFC1))
> > -         outputs_written |= BITFIELD64_BIT(VARYING_SLOT_COL1);
> > -   }
> > -
> > -   /* In order for legacy clipping to work, we need to populate
> > the clip
> > -    * distance varying slots whenever clipping is enabled, even if
> > the vertex
> > -    * shader doesn't write to gl_ClipDistance.
> > -    */
> > -   if (key->nr_userclip_plane_consts > 0) {
> > -      outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0);
> > -      outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1);
> > -   }
> > -
> >     brw_compute_vue_map(brw->intelScreen->devinfo,
> >                         &prog_data.base.vue_map, outputs_written,
> >                         prog ? prog->SeparateShader ||
> > diff --git a/src/mesa/drivers/dri/i965/brw_vs.h
> > b/src/mesa/drivers/dri/i965/brw_vs.h
> > index 15ac048..25241a9 100644
> > --- a/src/mesa/drivers/dri/i965/brw_vs.h
> > +++ b/src/mesa/drivers/dri/i965/brw_vs.h
> > @@ -51,6 +51,10 @@
> >  extern "C" {
> >  #endif
> >  
> > +GLbitfield64
> > +brw_vs_outputs_written(struct brw_context *brw, struct
> > brw_vs_prog_key *key,
> > +                       GLbitfield64 outputs_written);
> > +
> >  void brw_vs_debug_recompile(struct brw_context *brw,
> >                              struct gl_shader_program *prog,
> >                              const struct brw_vs_prog_key *key);
> 
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev


More information about the mesa-dev mailing list