[Mesa-dev] [PATCH V2 1/2] glsl/mesa: stop duplicating tes layout values

Iago Toral itoral at igalia.com
Wed Jun 22 14:31:45 UTC 2016


On Wed, 2016-06-22 at 12:41 +1000, Timothy Arceri wrote:
> We already store this in gl_shader and gl_program here we
> remove it from gl_shader_program and just use the values
> from gl_shader.
> 
> This will allow us to keep the shader cache restore code as
> simple as it can be while making it somewhat clearer where these
> values originate from.
> 
> V2: remove unessisary NULL check

unnecessary

> 
> Reviewed-by: Marek Olšák <marek.olsak at amd.com>
> Reviewed-by: Iago Toral <itoral at igalia.com>
> ---
>  src/compiler/glsl/linker.cpp |  4 ----
>  src/mesa/main/api_validate.c | 11 ++++++-----
>  src/mesa/main/mtypes.h       |  7 -------
>  src/mesa/main/shaderapi.c    | 34 ++++++++++++++++++++++------------
>  4 files changed, 28 insertions(+), 28 deletions(-)
> 
> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
> index 9c6147b..ec71bfe 100644
> --- a/src/compiler/glsl/linker.cpp
> +++ b/src/compiler/glsl/linker.cpp
> @@ -1890,19 +1890,15 @@ link_tes_in_layout_qualifiers(struct gl_shader_program *prog,
>  		   "primitive modes.\n");
>        return;
>     }
> -   prog->TessEval.PrimitiveMode = linked_shader->TessEval.PrimitiveMode;
>  
>     if (linked_shader->TessEval.Spacing == 0)
>        linked_shader->TessEval.Spacing = GL_EQUAL;
> -   prog->TessEval.Spacing = linked_shader->TessEval.Spacing;
>  
>     if (linked_shader->TessEval.VertexOrder == 0)
>        linked_shader->TessEval.VertexOrder = GL_CCW;
> -   prog->TessEval.VertexOrder = linked_shader->TessEval.VertexOrder;
>  
>     if (linked_shader->TessEval.PointMode == -1)
>        linked_shader->TessEval.PointMode = GL_FALSE;
> -   prog->TessEval.PointMode = linked_shader->TessEval.PointMode;
>  }
>  
> 
> diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
> index 4ef86b8..ab34d99 100644
> --- a/src/mesa/main/api_validate.c
> +++ b/src/mesa/main/api_validate.c
> @@ -206,9 +206,10 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
>        GLenum mode_before_gs = mode;
>  
>        if (tes) {
> -         if (tes->TessEval.PointMode)
> +         struct gl_shader *tes_sh = tes->_LinkedShaders[MESA_SHADER_TESS_EVAL];
> +         if (tes_sh->TessEval.PointMode)
>              mode_before_gs = GL_POINTS;
> -         else if (tes->TessEval.PrimitiveMode == GL_ISOLINES)
> +         else if (tes_sh->TessEval.PrimitiveMode == GL_ISOLINES)
>              mode_before_gs = GL_LINES;
>           else
>              /* the GL_QUADS mode generates triangles too */
> @@ -321,10 +322,10 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
>        else if (ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]) {
>           struct gl_shader_program *tes =
>              ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
> -
> -         if (tes->TessEval.PointMode)
> +         struct gl_shader *tes_sh = tes->_LinkedShaders[MESA_SHADER_TESS_EVAL];
> +         if (tes_sh->TessEval.PointMode)
>              pass = ctx->TransformFeedback.Mode == GL_POINTS;
> -         else if (tes->TessEval.PrimitiveMode == GL_ISOLINES)
> +         else if (tes_sh->TessEval.PrimitiveMode == GL_ISOLINES)
>              pass = ctx->TransformFeedback.Mode == GL_LINES;
>           else
>              pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index 83ff236..168e2ae 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -2732,13 +2732,6 @@ struct gl_shader_program
>      * Tessellation Evaluation shader state from layout qualifiers.
>      */
>     struct {
> -      /** GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
> -      GLenum PrimitiveMode;
> -      /** GL_EQUAL, GL_FRACTIONAL_ODD or GL_FRACTIONAL_EVEN */
> -      GLenum Spacing;
> -      /** GL_CW or GL_CCW */
> -      GLenum VertexOrder;
> -      bool PointMode;
>        /**
>         * True if gl_ClipDistance is written to.  Copied into
>         * gl_tess_eval_program by _mesa_copy_linked_program_data().
> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
> index fed8b6d..7f8b296 100644
> --- a/src/mesa/main/shaderapi.c
> +++ b/src/mesa/main/shaderapi.c
> @@ -831,26 +831,34 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
>     case GL_TESS_GEN_MODE:
>        if (!has_tess)
>           break;
> -      if (check_tes_query(ctx, shProg))
> -         *params = shProg->TessEval.PrimitiveMode;
> +      if (check_tes_query(ctx, shProg)) {
> +         *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
> +            TessEval.PrimitiveMode;
> +      }
>        return;
>     case GL_TESS_GEN_SPACING:
>        if (!has_tess)
>           break;
> -      if (check_tes_query(ctx, shProg))
> -         *params = shProg->TessEval.Spacing;
> +      if (check_tes_query(ctx, shProg)) {
> +         *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
> +            TessEval.Spacing;
> +      }
>        return;
>     case GL_TESS_GEN_VERTEX_ORDER:
>        if (!has_tess)
>           break;
> -      if (check_tes_query(ctx, shProg))
> -         *params = shProg->TessEval.VertexOrder;
> +      if (check_tes_query(ctx, shProg)) {
> +         *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
> +            TessEval.VertexOrder;
> +         }
>        return;
>     case GL_TESS_GEN_POINT_MODE:
>        if (!has_tess)
>           break;
> -      if (check_tes_query(ctx, shProg))
> -         *params = shProg->TessEval.PointMode;
> +      if (check_tes_query(ctx, shProg)) {
> +         *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
> +            TessEval.PointMode;
> +      }
>        return;
>     default:
>        break;
> @@ -2161,10 +2169,12 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
>     case MESA_SHADER_TESS_EVAL: {
>        struct gl_tess_eval_program *dst_tep =
>           (struct gl_tess_eval_program *) dst;
> -      dst_tep->PrimitiveMode = src->TessEval.PrimitiveMode;
> -      dst_tep->Spacing = src->TessEval.Spacing;
> -      dst_tep->VertexOrder = src->TessEval.VertexOrder;
> -      dst_tep->PointMode = src->TessEval.PointMode;
> +      struct gl_shader *tes_sh = src->_LinkedShaders[MESA_SHADER_TESS_EVAL];
> +
> +      dst_tep->PrimitiveMode = tes_sh->TessEval.PrimitiveMode;
> +      dst_tep->Spacing = tes_sh->TessEval.Spacing;
> +      dst_tep->VertexOrder = tes_sh->TessEval.VertexOrder;
> +      dst_tep->PointMode = tes_sh->TessEval.PointMode;
>        dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize;
>        dst->CullDistanceArraySize = src->TessEval.CullDistanceArraySize;
>        break;




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