[Mesa-dev] [PATCH 1/4] glx: Call __glXInitVertexArrayState() with a usable gc.
Matt Turner
mattst88 at gmail.com
Thu Jun 23 18:15:47 UTC 2016
From: Colin McDonald <cjmmail10-bz at yahoo.co.uk>
For each indirect context the indirect vertex array state must be initialised
by __glXInitVertexArrayState in indirect_vertex_array.c. As noted in the
routine header it requires that the glx context has been setup prior to the
call, in order to test the server version and extensions.
Currently __glXInitVertexArrayState is called from indirect_bind_context in
indirect_glx.c, as follows:
state = gc->client_state_private;
if (state->array_state == NULL) {
glGetString(GL_EXTENSIONS);
glGetString(GL_VERSION);
__glXInitVertexArrayState(gc);
}
But, the gc context is not yet usable at this stage, so the server queries
fail, and __glXInitVertexArrayState is called without the server version and
extension information it needs. This breaks multi-texturing as
glXInitVertexArrayState doesn't get GL_MAX_TEXTURE_UNITS. It probably also
breaks setup of other arrays: fog, secondary colour, vertex attributes.
To fix this I have moved the call to __glXInitVertexArrayState to the end of
MakeContextCurrent in glxcurrent.c, where the glx context is usable.
Fixes a regression caused by commit 4fbdde889c. Fixes ARB_vertex_program
usage in the arbvparray Mesa demo when run with indirect GLX and also
the tex-skipped-unit piglit test when run with indirect GLX.
Reviewed-by: Matt Turner <mattst88 at gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61907
---
src/glx/glxcurrent.c | 12 ++++++++++++
src/glx/indirect_glx.c | 8 --------
2 files changed, 12 insertions(+), 8 deletions(-)
diff --git a/src/glx/glxcurrent.c b/src/glx/glxcurrent.c
index f2e3865..d119326 100644
--- a/src/glx/glxcurrent.c
+++ b/src/glx/glxcurrent.c
@@ -252,6 +252,18 @@ MakeContextCurrent(Display * dpy, GLXDrawable draw,
__glXUnlock();
+ /* The indirect vertex array state must to be initialised after we
+ * have setup the context, as it needs to query server attributes.
+ */
+ if (gc && !gc->isDirect) {
+ __GLXattribute *state = gc->client_state_private;
+ if (state && state->array_state == NULL) {
+ glGetString(GL_EXTENSIONS);
+ glGetString(GL_VERSION);
+ __glXInitVertexArrayState(gc);
+ }
+ }
+
return GL_TRUE;
}
diff --git a/src/glx/indirect_glx.c b/src/glx/indirect_glx.c
index bb121f8..26825fb 100644
--- a/src/glx/indirect_glx.c
+++ b/src/glx/indirect_glx.c
@@ -131,7 +131,6 @@ indirect_bind_context(struct glx_context *gc, struct glx_context *old,
GLXDrawable draw, GLXDrawable read)
{
GLXContextTag tag;
- __GLXattribute *state;
Display *dpy = gc->psc->dpy;
int opcode = __glXSetupForCommand(dpy);
Bool sent;
@@ -150,13 +149,6 @@ indirect_bind_context(struct glx_context *gc, struct glx_context *old,
IndirectAPI = __glXNewIndirectAPI();
_glapi_set_dispatch(IndirectAPI);
- state = gc->client_state_private;
- if (state->array_state == NULL) {
- glGetString(GL_EXTENSIONS);
- glGetString(GL_VERSION);
- __glXInitVertexArrayState(gc);
- }
-
return !sent;
}
--
2.7.3
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