[Mesa-dev] [PATCH 1/4] glx: Call __glXInitVertexArrayState() with a usable gc.

Matt Turner mattst88 at gmail.com
Thu Jun 23 18:15:47 UTC 2016


From: Colin McDonald <cjmmail10-bz at yahoo.co.uk>

For each indirect context the indirect vertex array state must be initialised
by __glXInitVertexArrayState in indirect_vertex_array.c.  As noted in the
routine header it requires that the glx context has been setup prior to the
call, in order to test the server version and extensions.

Currently __glXInitVertexArrayState is called from indirect_bind_context in
indirect_glx.c, as follows:

   state = gc->client_state_private;
   if (state->array_state == NULL) {
      glGetString(GL_EXTENSIONS);
      glGetString(GL_VERSION);
      __glXInitVertexArrayState(gc);
   }

But, the gc context is not yet usable at this stage, so the server queries
fail, and __glXInitVertexArrayState is called without the server version and
extension information it needs.  This breaks multi-texturing as
glXInitVertexArrayState doesn't get GL_MAX_TEXTURE_UNITS.  It probably also
breaks setup of other arrays: fog, secondary colour, vertex attributes.

To fix this I have moved the call to __glXInitVertexArrayState to the end of
MakeContextCurrent in glxcurrent.c, where the glx context is usable.

Fixes a regression caused by commit 4fbdde889c. Fixes ARB_vertex_program
usage in the arbvparray Mesa demo when run with indirect GLX and also
the tex-skipped-unit piglit test when run with indirect GLX.

Reviewed-by: Matt Turner <mattst88 at gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61907
---
 src/glx/glxcurrent.c   | 12 ++++++++++++
 src/glx/indirect_glx.c |  8 --------
 2 files changed, 12 insertions(+), 8 deletions(-)

diff --git a/src/glx/glxcurrent.c b/src/glx/glxcurrent.c
index f2e3865..d119326 100644
--- a/src/glx/glxcurrent.c
+++ b/src/glx/glxcurrent.c
@@ -252,6 +252,18 @@ MakeContextCurrent(Display * dpy, GLXDrawable draw,
 
    __glXUnlock();
 
+   /* The indirect vertex array state must to be initialised after we
+    * have setup the context, as it needs to query server attributes.
+    */
+   if (gc && !gc->isDirect) {
+      __GLXattribute *state = gc->client_state_private;
+      if (state && state->array_state == NULL) {
+         glGetString(GL_EXTENSIONS);
+         glGetString(GL_VERSION);
+         __glXInitVertexArrayState(gc);
+      }
+   }
+
    return GL_TRUE;
 }
 
diff --git a/src/glx/indirect_glx.c b/src/glx/indirect_glx.c
index bb121f8..26825fb 100644
--- a/src/glx/indirect_glx.c
+++ b/src/glx/indirect_glx.c
@@ -131,7 +131,6 @@ indirect_bind_context(struct glx_context *gc, struct glx_context *old,
 		      GLXDrawable draw, GLXDrawable read)
 {
    GLXContextTag tag;
-   __GLXattribute *state;
    Display *dpy = gc->psc->dpy;
    int opcode = __glXSetupForCommand(dpy);
    Bool sent;
@@ -150,13 +149,6 @@ indirect_bind_context(struct glx_context *gc, struct glx_context *old,
       IndirectAPI = __glXNewIndirectAPI();
    _glapi_set_dispatch(IndirectAPI);
 
-   state = gc->client_state_private;
-   if (state->array_state == NULL) {
-      glGetString(GL_EXTENSIONS);
-      glGetString(GL_VERSION);
-      __glXInitVertexArrayState(gc);
-   }
-
    return !sent;
 }
 
-- 
2.7.3



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