[Mesa-dev] [PATCH] glsl: Ignore ir_texture in lower_const_arrays_to_uniforms.
Kenneth Graunke
kenneth at whitecape.org
Fri Jun 24 23:26:00 UTC 2016
On Friday, June 24, 2016 7:03:35 PM PDT Ilia Mirkin wrote:
> On Fri, Jun 24, 2016 at 6:41 PM, Kenneth Graunke <kenneth at whitecape.org> wrote:
> > The only part of an ir_texture which can be an array is the
> > offsets array in textureGatherOffsets() calls. We don't want
> > to lower those, because they're required to remain constants.
> >
> > Fixes textureGatherOffsets with Gallium drivers such as llvmpipe,
> > which commit ef78df8d3b0cf540e5f08c8c2f6caa338b64a6c7 regressed.
>
> I believe you need to also CC this to stable, as that one was tagged
> for stable as well.
Right. Fixed locally.
>
> I suppose you could have a situation like
>
> vec2 coords[] = { ... }
>
> texture(coords[n])
>
> in which case this won't cause the coords array to get lowered?
>
> -ilia
That would show up as
(assign () (var_ref coords) (constant (array vec2 n) ...))
(tex ... (array_ref (var_ref coords) <n>) ...)
So the constant array would still get promoted.
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