[Mesa-dev] [PATCH] docs: update MESA_DEBUG envvar documentation.
Alejandro Piñeiro
apinheiro at igalia.com
Mon Jun 27 19:58:10 UTC 2016
On 27/06/16 15:45, Brian Paul wrote:
> On 06/27/2016 02:10 AM, Alejandro Piñeiro wrote:
>> silent, flush, incomplete_tex and incomplete_fbo flags were not
>> documented (see src/mesa/main.debug.c for more info).
>>
>> FP is not checked anymore.
>> ---
>>
>> Didn't know about the flush option for MESA_DEBUG until Grazvydas
>> Ignotas
>> mentioned it on a freedesktop bug comment (thanks), so this patch
>> documents
>> it.
>>
>> CCing Eric Anholt because MESA_DEBUG=flush and VC4_DEBUG=always_flush
>> seems
>> to have basically the same purpose, in case one needs to be removed.
>>
>> CCing Brian because he added the incomplete_tex and incomplete_fbo flags
>> with commit 93bcf7, and I just added a really basic documentation
>> line for
>> those options, just in case it is worth more details.
>>
>> Note that I assume that all the specific flags for MESA_DEBUG are
>> handled
>> at debuc.c:set_debug_flags. As it is not taking into account FP, Im also
>> dropping the FP line with this patch.
>>
>>
>> docs/envvars.html | 9 +++++++--
>> 1 file changed, 7 insertions(+), 2 deletions(-)
>>
>> diff --git a/docs/envvars.html b/docs/envvars.html
>> index ed957bd..abd8a72 100644
>> --- a/docs/envvars.html
>> +++ b/docs/envvars.html
>> @@ -50,8 +50,13 @@ sometimes be useful for debugging end-user issues.
>> if the application generates a GL_INVALID_ENUM error, a
>> corresponding error
>> message indicating where the error occurred, and possibly why,
>> will be
>> printed to stderr.<br>
>> - If the value of MESA_DEBUG is 'FP' floating point arithmetic
>> errors will
>> - generate exceptions.
>> + In addition to just set it, MESA_DEBUG accepts the following flags:
>
> The first part of that sentence doesn't sound right.
Ok, will try to find an alternative language.
>
>> + <ul>
>> + <li>silent - turn off debug messages</li>
>> + <li>flush - flush after each drawing command</li>
>> + <li>incomplete_tex - extra debug messages when a texture is
>> incomplete</li>
>> + <li>incomplete_fbo - extra debug messages when a fbo is
>> incomplete</li>
>> + </ul>
>
> I don't even remember, does MESA_DEBUG take a comma-separated list of
> these value?
Ok, I will check that.
>
> Some obscure env vars/settings haven't been documented because they're
> of limited use to end users.
Well, it is a MESA_DEBUG envvar after all, it is intended for
developers. INTEL_DEBUG and VC4_DEBUG are documented in detail, I don't
see why we can't do the same with MESA_DEBUG.
>
> Also, isn't MESA_DEBUG ignored in release builds? Maybe you can check
> on that.
Ok, I will also check that.
I will not be able to do all those checks today, will try to take a look
during the week.
>
> -Brian
>
>
>> <li>MESA_LOG_FILE - specifies a file name for logging all errors,
>> warnings,
>> etc., rather than stderr
>> <li>MESA_TEX_PROG - if set, implement conventional texture env
>> modes with
>>
>
>
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