[Mesa-dev] [PATCH 4/7] glsl: pass symbols to find_matching_signature() rather than shader

Timothy Arceri timothy.arceri at collabora.com
Tue Jun 28 02:04:33 UTC 2016


On Tue, 2016-06-28 at 11:52 +1000, Timothy Arceri wrote:
> This will allow us to later split gl_shader into two structs.
> ---
>  src/compiler/glsl/link_functions.cpp | 47 +++++++++++++++++---------
> ----------
>  1 file changed, 22 insertions(+), 25 deletions(-)
> 
> diff --git a/src/compiler/glsl/link_functions.cpp
> b/src/compiler/glsl/link_functions.cpp
> index 4e10287..c9dacc1 100644
> --- a/src/compiler/glsl/link_functions.cpp
> +++ b/src/compiler/glsl/link_functions.cpp
> @@ -31,8 +31,7 @@
>  
>  static ir_function_signature *
>  find_matching_signature(const char *name, const exec_list
> *actual_parameters,
> -			gl_shader **shader_list, unsigned
> num_shaders,
> -			bool use_builtin);
> +                        glsl_symbol_table *symbols, bool
> use_builtin);
>  
>  namespace {
>  
> @@ -78,8 +77,8 @@ public:
>         * final linked shader.  If it does, use it as the target of
> the call.
>         */
>        ir_function_signature *sig =
> -	 find_matching_signature(name, &callee->parameters, &linked,
> 1,
> -				 ir->use_builtin);
> +         find_matching_signature(name, &callee->parameters, linked-
> >symbols,
> +                                 ir->use_builtin);
>        if (sig != NULL) {
>  	 ir->callee = sig;
>  	 return visit_continue;
> @@ -88,8 +87,14 @@ public:
>        /* Try to find the signature in one of the other shaders that
> is being
>         * linked.  If it's not found there, return an error.
>         */
> -      sig = find_matching_signature(name, &ir->actual_parameters,
> shader_list,
> -				    num_shaders, ir->use_builtin);
> +      for (unsigned i = 0; i < num_shaders; i++) {
> +         sig = find_matching_signature(name, &ir->actual_parameters,
> +                                       shader_list[i]->symbols,
> +                                       ir->use_builtin);
> +         if (sig)
> +            break;
> +      }
> +
>        if (sig == NULL) {
>  	 /* FINISHME: Log the full signature of unresolved function.
>  	  */
> @@ -307,30 +312,22 @@ private:
>   */
>  ir_function_signature *
>  find_matching_signature(const char *name, const exec_list
> *actual_parameters,
> -			gl_shader **shader_list, unsigned
> num_shaders,
> -			bool use_builtin)
> +                        glsl_symbol_table *symbols, bool
> use_builtin)
>  {
> -   for (unsigned i = 0; i < num_shaders; i++) {
> -      ir_function *const f = shader_list[i]->symbols-
> >get_function(name);
> -
> -      if (f == NULL)
> -	 continue;
> +   ir_function *const f = symbols->get_function(name);
>  
> +   if (f) {
>        ir_function_signature *sig =
>           f->matching_signature(NULL, actual_parameters,
> use_builtin);
>  
> -      if ((sig == NULL) ||
> -          (!sig->is_defined && !sig->is_intrinsic))
> -	 continue;
> -
> -      /* If this function expects to bind to a built-in function and
> the
> -       * signature that we found isn't a built-in, keep
> looking.  Also keep
> -       * looking if we expect a non-built-in but found a built-in.
> -       */
> -      if (use_builtin != sig->is_builtin())
> -	    continue;
> -
> -      return sig;
> +      if (sig && (sig->is_defined || sig->is_intrinsic)) {
> +         /* If this function expects to bind to a built-in function
> and the
> +          * signature that we found isn't a built-in, keep
> looking.  Also keep
> +          * looking if we expect a non-built-in but found a built-
> in.
> +          */
> +         if (use_builtin != sig->is_builtin())

This should be:
   if (use_builtin == sig->is_builtin())

Looks like I squashed the fix into the next patch rather than this one.
I've fixed this locally.

> +            return sig;
> +      }
>     }
>  
>     return NULL;


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