[Mesa-dev] [PATCH 11/16] svga: use copy_region_vgpu10() for region copies when possible
Brian Paul
brianp at vmware.com
Tue Jun 28 23:52:15 UTC 2016
---
src/gallium/drivers/svga/svga_pipe_blit.c | 42 ++++++++++++++++++++++++++++---
1 file changed, 38 insertions(+), 4 deletions(-)
diff --git a/src/gallium/drivers/svga/svga_pipe_blit.c b/src/gallium/drivers/svga/svga_pipe_blit.c
index 564af51..ad54dc5 100644
--- a/src/gallium/drivers/svga/svga_pipe_blit.c
+++ b/src/gallium/drivers/svga/svga_pipe_blit.c
@@ -138,7 +138,6 @@ svga_resource_copy_region(struct pipe_context *pipe,
src_z = src_box->z;
}
- /* different src/dst type???*/
if (dst_tex->target == PIPE_TEXTURE_CUBE ||
dst_tex->target == PIPE_TEXTURE_1D_ARRAY) {
dst_face_layer = dstz;
@@ -150,14 +149,49 @@ svga_resource_copy_region(struct pipe_context *pipe,
dst_z = dstz;
}
- svga_texture_copy_handle(svga,
- stex->handle,
+ stex = svga_texture(src_tex);
+ dtex = svga_texture(dst_tex);
+
+ if (svga_have_vgpu10(svga)) {
+ /* vgpu10 */
+ if (util_format_is_compressed(src_tex->format) ==
+ util_format_is_compressed(dst_tex->format) &&
+ !util_format_is_depth_and_stencil(src_tex->format) &&
+ stex->handle != dtex->handle &&
+ src_tex->target == dst_tex->target) {
+ copy_region_vgpu10(svga,
+ src_tex,
src_box->x, src_box->y, src_z,
src_level, src_face_layer,
- dtex->handle,
+ dst_tex,
dstx, dsty, dst_z,
dst_level, dst_face_layer,
src_box->width, src_box->height, src_box->depth);
+ }
+ else {
+ util_resource_copy_region(pipe, dst_tex, dst_level, dstx, dsty, dstz,
+ src_tex, src_level, src_box);
+ }
+ }
+ else {
+ /* vgpu9 */
+ if (src_tex->format == dst_tex->format) {
+ svga_texture_copy_handle(svga,
+ stex->handle,
+ src_box->x, src_box->y, src_z,
+ src_level, src_face_layer,
+ dtex->handle,
+ dstx, dsty, dst_z,
+ dst_level, dst_face_layer,
+ src_box->width, src_box->height,
+ src_box->depth);
+ svga_define_texture_level(dtex, dst_face_layer, dst_level);
+ }
+ else {
+ util_resource_copy_region(pipe, dst_tex, dst_level, dstx, dsty, dstz,
+ src_tex, src_level, src_box);
+ }
+ }
/* Mark the destination image as being defined */
svga_define_texture_level(dtex, dst_face_layer, dst_level);
--
1.9.1
More information about the mesa-dev
mailing list