[Mesa-dev] [PATCH] Revert "i965: get PrimitiveMode from the program rather than the shader struct"

Timothy Arceri t_arceri at yahoo.com.au
Wed Jun 29 14:09:20 UTC 2016



On 29 June 2016 11:29:17 pm AEST, Andres Gomez <agomez at igalia.com> wrote:
>This reverts commit 644e015f0b9236e955d679cac4bcc7a1523fc475.
>
>PrimitiveMode from the program doesn't hold the proper value when
>reaching this code. We rather take it from the linked shader.

Usually when reverting you should say what the commit broke or what you are fixing.

I'll take another look tomorrow but my feeling is program should have the correct value here. In my testing it seemed to be ok. Can you explain why the value is different? 

Thanks.
>
>Signed-off-by: Andres Gomez <agomez at igalia.com>
>---
> src/mesa/drivers/dri/i965/brw_tcs.c | 5 +++--
> 1 file changed, 3 insertions(+), 2 deletions(-)
>
>diff --git a/src/mesa/drivers/dri/i965/brw_tcs.c
>b/src/mesa/drivers/dri/i965/brw_tcs.c
>index d488715..2029ea5 100644
>--- a/src/mesa/drivers/dri/i965/brw_tcs.c
>+++ b/src/mesa/drivers/dri/i965/brw_tcs.c
>@@ -395,8 +395,9 @@ brw_tcs_precompile(struct gl_context *ctx,
>          _LinkedShaders[MESA_SHADER_TESS_CTRL]->TessCtrl.VerticesOut;
>    }
> 
>-   key.tes_primitive_mode = brw->tess_eval_program ?
>-      brw->tess_eval_program->PrimitiveMode : GL_TRIANGLES;
>+   key.tes_primitive_mode =
>shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]
>+      ?
>shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]->TessEval.PrimitiveMode
>+      : GL_TRIANGLES;
> 
>    key.outputs_written = prog->OutputsWritten;
>    key.patch_outputs_written = prog->PatchOutputsWritten;
>-- 
>2.8.1
>
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