[Mesa-dev] [PATCH 3/4] radeonsi: don't lock shader cache mutex during compilation
Marek Olšák
maraeo at gmail.com
Wed Jun 29 16:32:56 UTC 2016
From: Marek Olšák <marek.olsak at amd.com>
to allow multiple shaders to be compiled simultaneously.
---
src/gallium/drivers/radeonsi/si_state_shaders.c | 21 ++++++++++++++++-----
1 file changed, 16 insertions(+), 5 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 0fc3db9..e433055 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -179,8 +179,14 @@ static bool si_shader_cache_insert_shader(struct si_screen *sscreen,
void *tgsi_binary,
struct si_shader *shader)
{
- void *hw_binary = si_get_shader_binary(shader);
+ void *hw_binary;
+ struct hash_entry *entry;
+ entry = _mesa_hash_table_search(sscreen->shader_cache, tgsi_binary);
+ if (entry)
+ return false; /* already added */
+
+ hw_binary = si_get_shader_binary(shader);
if (!hw_binary)
return false;
@@ -1091,7 +1097,10 @@ void si_init_shader_selector_async(void *job, int thread_index)
if (tgsi_binary &&
si_shader_cache_load_shader(sscreen, tgsi_binary, shader)) {
FREE(tgsi_binary);
+ pipe_mutex_unlock(sscreen->shader_cache_mutex);
} else {
+ pipe_mutex_unlock(sscreen->shader_cache_mutex);
+
/* Compile the shader if it hasn't been loaded from the cache. */
if (si_compile_tgsi_shader(sscreen, tm, shader, false,
debug) != 0) {
@@ -1102,11 +1111,13 @@ void si_init_shader_selector_async(void *job, int thread_index)
return;
}
- if (tgsi_binary &&
- !si_shader_cache_insert_shader(sscreen, tgsi_binary, shader))
- FREE(tgsi_binary);
+ if (tgsi_binary) {
+ pipe_mutex_lock(sscreen->shader_cache_mutex);
+ if (!si_shader_cache_insert_shader(sscreen, tgsi_binary, shader))
+ FREE(tgsi_binary);
+ pipe_mutex_unlock(sscreen->shader_cache_mutex);
+ }
}
- pipe_mutex_unlock(sscreen->shader_cache_mutex);
sel->main_shader_part = shader;
}
--
2.7.4
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