[Mesa-dev] [PATCH 05/24] MESA_shader_integer_functions: Allow new function overload matching rules

Ian Romanick idr at freedesktop.org
Wed Jun 29 21:04:12 UTC 2016


From: Ian Romanick <ian.d.romanick at intel.com>

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/compiler/glsl/ir_function.cpp | 12 +++++++-----
 1 file changed, 7 insertions(+), 5 deletions(-)

diff --git a/src/compiler/glsl/ir_function.cpp b/src/compiler/glsl/ir_function.cpp
index 0b4cb4b..c0b62af 100644
--- a/src/compiler/glsl/ir_function.cpp
+++ b/src/compiler/glsl/ir_function.cpp
@@ -268,11 +268,13 @@ choose_best_inexact_overload(_mesa_glsl_parse_state *state,
    if (num_matches == 1)
       return *matches;
 
-   /* Without GLSL 4.0 / ARB_gpu_shader5, there is no overload resolution
-    * among multiple inexact matches. Note that state may be NULL here if
-    * called from the linker; in that case we assume everything supported in
-    * any GLSL version is available. */
-   if (!state || state->is_version(400, 0) || state->ARB_gpu_shader5_enable) {
+   /* Without GLSL 4.0, ARB_gpu_shader5, or MESA_shader_integer_functions,
+    * there is no overload resolution among multiple inexact matches. Note
+    * that state may be NULL here if called from the linker; in that case we
+    * assume everything supported in any GLSL version is available.
+    */
+   if (!state || state->is_version(400, 0) || state->ARB_gpu_shader5_enable ||
+       state->MESA_shader_integer_functions_enable) {
       for (ir_function_signature **sig = matches; sig < matches + num_matches; sig++) {
          if (is_best_inexact_overload(actual_parameters, matches, num_matches, *sig))
             return *sig;
-- 
2.5.5



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