[Mesa-dev] [PATCH v2] glx: Undo memory allocation checking damage.
Ian Romanick
idr at freedesktop.org
Wed Jun 29 21:08:19 UTC 2016
This patch is
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
On 06/29/2016 01:38 PM, Matt Turner wrote:
> This partially reverts commit d41f5396f3cb619729021390c273f838d92f11fb.
>
> That untested commit broke the tex-skipped-unit piglit test and the
> arbvparray Mesa demo when run with indirect GLX.
>
> state->array_state is used during initialization, so its assignment cannot be
> moved to the end of the function.
>
> The backtrace looked like:
>
> Program received signal SIGSEGV, Segmentation fault.
> 0x00007ffff77c7a5c in __glXGetActiveTextureUnit (state=0x6270e0) at indirect_vertex_array.c:1952
> 1952 return state->array_state->active_texture_unit;
> (gdb) bt
> 0 0x00007ffff77c7a5c in __glXGetActiveTextureUnit (state=0x6270e0) at indirect_vertex_array.c:1952
> 1 0x00007ffff77cbf62 in get_client_data (gc=0x626f50, cap=34018, data=0x7fffffffd7a0) at single2.c:159
> 2 0x00007ffff77cce51 in __indirect_glGetIntegerv (val=34018, i=0x7fffffffd830) at single2.c:498
> 3 0x00007ffff77c4340 in __glXInitVertexArrayState (gc=0x626f50) at indirect_vertex_array.c:193
> ---
> src/glx/indirect_vertex_array.c | 8 +++-----
> 1 file changed, 3 insertions(+), 5 deletions(-)
>
> diff --git a/src/glx/indirect_vertex_array.c b/src/glx/indirect_vertex_array.c
> index 0374093..c81aae6 100644
> --- a/src/glx/indirect_vertex_array.c
> +++ b/src/glx/indirect_vertex_array.c
> @@ -151,6 +151,7 @@ __glXInitVertexArrayState(struct glx_context * gc)
>
>
> arrays = calloc(1, sizeof(struct array_state_vector));
> + state->array_state = arrays;
>
> if (arrays == NULL) {
> __glXSetError(gc, GL_OUT_OF_MEMORY);
> @@ -206,6 +207,7 @@ __glXInitVertexArrayState(struct glx_context * gc)
> arrays->arrays = calloc(array_count, sizeof(struct array_state));
>
> if (arrays->arrays == NULL) {
> + state->array_state = NULL;
> free(arrays);
> __glXSetError(gc, GL_OUT_OF_MEMORY);
> return;
> @@ -294,16 +296,12 @@ __glXInitVertexArrayState(struct glx_context * gc)
> * __GL_CLIENT_ATTRIB_STACK_DEPTH);
>
> if (arrays->stack == NULL) {
> + state->array_state = NULL;
> free(arrays->arrays);
> free(arrays);
> __glXSetError(gc, GL_OUT_OF_MEMORY);
> return;
> }
> -
> - /* Everything went ok so we put vertex array state in place
> - * in context.
> - */
> - state->array_state = arrays;
> }
>
>
>
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