[Mesa-dev] [PATCH 05/27] mesa: add support for 64-bit integer uniforms.
Ian Romanick
idr at freedesktop.org
Wed Jun 29 22:29:17 UTC 2016
On 06/19/2016 10:06 PM, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> This hooks up the API to the internals for 64-bit integer uniforms.
>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
> src/mesa/main/uniform_query.cpp | 60 +++++++++++++-
> src/mesa/main/uniforms.c | 170 +++++++++++++++++++++++++++++++++++++++-
> 2 files changed, 225 insertions(+), 5 deletions(-)
>
> diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
> index 127f097..08f2555 100644
> --- a/src/mesa/main/uniform_query.cpp
> +++ b/src/mesa/main/uniform_query.cpp
> @@ -333,7 +333,8 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
> &uni->storage[offset * elements * dmul];
>
> assert(returnType == GLSL_TYPE_FLOAT || returnType == GLSL_TYPE_INT ||
> - returnType == GLSL_TYPE_UINT || returnType == GLSL_TYPE_DOUBLE);
> + returnType == GLSL_TYPE_UINT || returnType == GLSL_TYPE_DOUBLE ||
> + returnType == GLSL_TYPE_UINT64 || returnType == GLSL_TYPE_INT64);
>
> /* doubles have a different size than the other 3 types */
> unsigned bytes = sizeof(src[0]) * elements * rmul;
> @@ -355,7 +356,11 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
> (uni->type->base_type == GLSL_TYPE_INT
> || uni->type->base_type == GLSL_TYPE_UINT
> || uni->type->base_type == GLSL_TYPE_SAMPLER
> - || uni->type->base_type == GLSL_TYPE_IMAGE))) {
> + || uni->type->base_type == GLSL_TYPE_IMAGE))
> + || ((returnType == GLSL_TYPE_UINT64 ||
> + returnType == GLSL_TYPE_INT64 ) &&
> + (uni->type->base_type == GLSL_TYPE_UINT64 ||
> + uni->type->base_type == GLSL_TYPE_INT64))) {
> memcpy(paramsOut, src, bytes);
> } else {
> union gl_constant_value *const dst =
> @@ -385,6 +390,12 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
> case GLSL_TYPE_DOUBLE:
> dst[didx].f = *(double *)&src[sidx].f;
> break;
> + case GLSL_TYPE_UINT64:
> + dst[didx].f = *(uint64_t *)&src[sidx].u;
> + break;
> + case GLSL_TYPE_INT64:
> + dst[didx].f = *(int64_t *)&src[sidx].i;
> + break;
This hunk and a few below will conflict with Matt's "Enable
-fstrict-aliasing" series. I think his patch 2 provides a model to
avoid the problem.
> default:
> assert(!"Should not get here.");
> break;
> @@ -406,6 +417,12 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
> case GLSL_TYPE_FLOAT:
> *(double *)&dst[didx].f = (double) src[sidx].f;
> break;
> + case GLSL_TYPE_UINT64:
> + *(double *)&dst[didx].f = *(uint64_t *)&src[sidx].u;
> + break;
> + case GLSL_TYPE_INT64:
> + *(double *)&dst[didx].f = *(int64_t *)&src[sidx].i;
> + break;
> default:
> assert(!"Should not get here.");
> break;
> @@ -440,12 +457,39 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
> case GLSL_TYPE_DOUBLE:
> dst[didx].i = IROUNDD(*(double *)&src[sidx].f);
> break;
> + case GLSL_TYPE_UINT64:
> + dst[didx].i = *(uint64_t *)&src[sidx].u;
> + break;
> + case GLSL_TYPE_INT64:
> + dst[didx].i = *(int64_t *)&src[sidx].i;
> + break;
> default:
> assert(!"Should not get here.");
> break;
> }
> break;
> -
> + case GLSL_TYPE_INT64:
> + case GLSL_TYPE_UINT64:
> + switch (uni->type->base_type) {
> + case GLSL_TYPE_UINT:
> + *(int64_t *)&dst[didx].u = (int64_t) src[sidx].u;
> + break;
> + case GLSL_TYPE_INT:
> + case GLSL_TYPE_SAMPLER:
> + case GLSL_TYPE_IMAGE:
> + *(int64_t *)&dst[didx].u = (int64_t) src[sidx].i;
> + break;
> + case GLSL_TYPE_BOOL:
> + *(int64_t *)&dst[didx].u = src[sidx].i ? 1.0f : 0.0f;
> + break;
> + case GLSL_TYPE_FLOAT:
> + *(int64_t *)&dst[didx].u = (int64_t) src[sidx].f;
> + break;
> + default:
> + assert(!"Should not get here.");
> + break;
> + }
> + break;
> default:
> assert(!"Should not get here.");
> break;
> @@ -483,6 +527,12 @@ log_uniform(const void *values, enum glsl_base_type basicType,
> case GLSL_TYPE_INT:
> printf("%d ", v[i].i);
> break;
> + case GLSL_TYPE_UINT64:
> + printf("%lu ", *(uint64_t* )&v[i * 2].u);
> + break;
> + case GLSL_TYPE_INT64:
> + printf("%ld ", *(int64_t* )&v[i * 2].u);
> + break;
> case GLSL_TYPE_FLOAT:
> printf("%g ", v[i].f);
> break;
> @@ -634,6 +684,10 @@ glsl_type_name(enum glsl_base_type type)
> return "float";
> case GLSL_TYPE_DOUBLE:
> return "double";
> + case GLSL_TYPE_UINT64:
> + return "uint64";
> + case GLSL_TYPE_INT64:
> + return "int64";
> case GLSL_TYPE_BOOL:
> return "bool";
> case GLSL_TYPE_SAMPLER:
> diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
> index 4d88266..8757571 100644
> --- a/src/mesa/main/uniforms.c
> +++ b/src/mesa/main/uniforms.c
> @@ -901,21 +901,27 @@ void GLAPIENTRY
> _mesa_GetnUniformi64vARB(GLuint program, GLint location,
> GLsizei bufSize, GLint64 *params)
> {
> -
> + GET_CURRENT_CONTEXT(ctx);
> + _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_INT64, params);
> }
> void GLAPIENTRY
> _mesa_GetUniformi64vARB(GLuint program, GLint location, GLint64 *params)
> {
> + _mesa_GetnUniformi64vARB(program, location, INT_MAX, params);
> }
>
> void GLAPIENTRY
> _mesa_GetnUniformui64vARB(GLuint program, GLint location,
> GLsizei bufSize, GLuint64 *params)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_UINT64, params);
> }
> +
> void GLAPIENTRY
> _mesa_GetUniformui64vARB(GLuint program, GLint location, GLuint64 *params)
> {
> + _mesa_GetnUniformui64vARB(program, location, INT_MAX, params);
> }
>
>
> @@ -1635,160 +1641,320 @@ _mesa_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count,
> void GLAPIENTRY
> _mesa_Uniform1i64ARB(GLint location, GLint64 v0)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_INT64, 1);
> }
>
> void GLAPIENTRY
> _mesa_Uniform2i64ARB(GLint location, GLint64 v0, GLint64 v1)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + int64_t v[2];
> + v[0] = v0;
> + v[1] = v1;
> + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT64, 2);
> }
>
> void GLAPIENTRY
> _mesa_Uniform3i64ARB(GLint location, GLint64 v0, GLint64 v1, GLint64 v2)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + int64_t v[3];
> + v[0] = v0;
> + v[1] = v1;
> + v[2] = v2;
> + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT64, 3);
> }
>
> void GLAPIENTRY
> _mesa_Uniform4i64ARB(GLint location, GLint64 v0, GLint64 v1, GLint64 v2, GLint64 v3)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + int64_t v[4];
> + v[0] = v0;
> + v[1] = v1;
> + v[2] = v2;
> + v[3] = v3;
> + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT64, 4);
> }
>
> void GLAPIENTRY
> _mesa_Uniform1i64vARB(GLint location, GLsizei count, const GLint64 *value)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_INT64, 1);
> }
>
> void GLAPIENTRY
> _mesa_Uniform2i64vARB(GLint location, GLsizei count, const GLint64 *value)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_INT64, 2);
> }
>
> void GLAPIENTRY
> _mesa_Uniform3i64vARB(GLint location, GLsizei count, const GLint64 *value)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_INT64, 3);
> }
>
> void GLAPIENTRY
> _mesa_Uniform4i64vARB(GLint location, GLsizei count, const GLint64 *value)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_INT64, 4);
> }
>
> void GLAPIENTRY
> _mesa_Uniform1ui64ARB(GLint location, GLuint64 v0)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_UINT64, 1);
> }
>
> void GLAPIENTRY
> _mesa_Uniform2ui64ARB(GLint location, GLuint64 v0, GLuint64 v1)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + uint64_t v[2];
> + v[0] = v0;
> + v[1] = v1;
> + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT64, 2);
> }
>
> void GLAPIENTRY
> _mesa_Uniform3ui64ARB(GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + uint64_t v[3];
> + v[0] = v0;
> + v[1] = v1;
> + v[2] = v2;
> + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT64, 3);
> }
>
> void GLAPIENTRY
> _mesa_Uniform4ui64ARB(GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2, GLuint64 v3)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + uint64_t v[4];
> + v[0] = v0;
> + v[1] = v1;
> + v[2] = v2;
> + v[3] = v3;
> + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT64, 4);
> }
>
> void GLAPIENTRY
> _mesa_Uniform1ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_UINT64, 1);
> }
>
> void GLAPIENTRY
> _mesa_Uniform2ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_UINT64, 2);
> }
>
> void GLAPIENTRY
> _mesa_Uniform3ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_UINT64, 3);
> }
>
> void GLAPIENTRY
> _mesa_Uniform4ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_UINT64, 4);
> }
>
> -/* DSA int64 entrypoints */
> +/* DSA entrypoints */
> void GLAPIENTRY
> _mesa_ProgramUniform1i64ARB(GLuint program, GLint location, GLint64 v0)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + struct gl_shader_program *shProg =
> + _mesa_lookup_shader_program_err(ctx, program,
> + "glProgramUniform1i64ARB");
> + _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_INT64, 1);
> }
>
> void GLAPIENTRY
> _mesa_ProgramUniform2i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v1)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + struct gl_shader_program *shProg =
> + _mesa_lookup_shader_program_err(ctx, program,
> + "glProgramUniform2i64ARB");
> + int64_t v[2];
> + v[0] = v0;
> + v[1] = v1;
> + _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT64, 2);
> }
>
> void GLAPIENTRY
> _mesa_ProgramUniform3i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v1, GLint64 v2)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + struct gl_shader_program *shProg =
> + _mesa_lookup_shader_program_err(ctx, program,
> + "glProgramUniform3i64ARB");
> + int64_t v[3];
> + v[0] = v0;
> + v[1] = v1;
> + v[2] = v2;
> + _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT64, 3);
> }
>
> void GLAPIENTRY
> _mesa_ProgramUniform4i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v1, GLint64 v2, GLint64 v3)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + struct gl_shader_program *shProg =
> + _mesa_lookup_shader_program_err(ctx, program,
> + "glProgramUniform4i64ARB");
> + int64_t v[4];
> + v[0] = v0;
> + v[1] = v1;
> + v[2] = v2;
> + v[3] = v3;
> + _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT64, 4);
> }
>
> void GLAPIENTRY
> _mesa_ProgramUniform1i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + struct gl_shader_program *shProg =
> + _mesa_lookup_shader_program_err(ctx, program,
> + "glProgramUniform1i64vARB");
> + _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_INT64, 1);
> }
>
> void GLAPIENTRY
> _mesa_ProgramUniform2i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + struct gl_shader_program *shProg =
> + _mesa_lookup_shader_program_err(ctx, program,
> + "glProgramUniform2i64vARB");
> + _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_INT64, 2);
> }
>
> void GLAPIENTRY
> _mesa_ProgramUniform3i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + struct gl_shader_program *shProg =
> + _mesa_lookup_shader_program_err(ctx, program,
> + "glProgramUniform3i64vARB");
> + _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_INT64, 3);
> }
>
> void GLAPIENTRY
> _mesa_ProgramUniform4i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + struct gl_shader_program *shProg =
> + _mesa_lookup_shader_program_err(ctx, program,
> + "glProgramUniform4i64vARB");
> + _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_INT64, 4);
> }
>
> void GLAPIENTRY
> _mesa_ProgramUniform1ui64ARB(GLuint program, GLint location, GLuint64 v0)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + struct gl_shader_program *shProg =
> + _mesa_lookup_shader_program_err(ctx, program,
> + "glProgramUniform1ui64ARB");
> + _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_UINT64, 1);
> }
>
> void GLAPIENTRY
> _mesa_ProgramUniform2ui64ARB(GLuint program, GLint location, GLuint64 v0, GLuint64 v1)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + struct gl_shader_program *shProg =
> + _mesa_lookup_shader_program_err(ctx, program,
> + "glProgramUniform2ui64ARB");
> + uint64_t v[2];
> + v[0] = v0;
> + v[1] = v1;
> + _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT64, 2);
> }
>
> void GLAPIENTRY
> _mesa_ProgramUniform3ui64ARB(GLuint program, GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + struct gl_shader_program *shProg =
> + _mesa_lookup_shader_program_err(ctx, program,
> + "glProgramUniform3ui64ARB");
> + uint64_t v[3];
> + v[0] = v0;
> + v[1] = v1;
> + v[2] = v2;
> + _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT64, 3);
> }
>
> void GLAPIENTRY
> _mesa_ProgramUniform4ui64ARB(GLuint program, GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2, GLuint64 v3)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + struct gl_shader_program *shProg =
> + _mesa_lookup_shader_program_err(ctx, program,
> + "glProgramUniform4ui64ARB");
> + uint64_t v[4];
> + v[0] = v0;
> + v[1] = v1;
> + v[2] = v2;
> + v[3] = v3;
> + _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT64, 4);
> }
>
> void GLAPIENTRY
> _mesa_ProgramUniform1ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + struct gl_shader_program *shProg =
> + _mesa_lookup_shader_program_err(ctx, program,
> + "glProgramUniform1ui64vARB");
> + _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_UINT64, 1);
> }
>
> void GLAPIENTRY
> _mesa_ProgramUniform2ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + struct gl_shader_program *shProg =
> + _mesa_lookup_shader_program_err(ctx, program,
> + "glProgramUniform2ui64vARB");
> + _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_UINT64, 2);
> }
>
> void GLAPIENTRY
> _mesa_ProgramUniform3ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + struct gl_shader_program *shProg =
> + _mesa_lookup_shader_program_err(ctx, program,
> + "glProgramUniform3ui64vARB");
> + _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_UINT64, 3);
> }
>
> void GLAPIENTRY
> _mesa_ProgramUniform4ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + struct gl_shader_program *shProg =
> + _mesa_lookup_shader_program_err(ctx, program,
> + "glProgramUniform4ui64vARB");
> + _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_UINT64, 4);
> }
>
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