[Mesa-dev] [PATCH v2] mesa/st: Use 'struct nir_shader' instead of 'nir_shader'.
Vinson Lee
vlee at freedesktop.org
Thu Jun 30 02:16:37 UTC 2016
Fix this build error with GCC 4.4.
CC state_tracker/st_nir_lower_builtin.lo
In file included from state_tracker/st_nir_lower_builtin.c:61:
state_tracker/st_nir.h:34: error: redefinition of typedef ‘nir_shader’
../../src/compiler/nir/nir.h:1830: note: previous declaration of ‘nir_shader’ was here
Suggested-by: Rob Clark <robclark at freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96235
Signed-off-by: Vinson Lee <vlee at freedesktop.org>
---
src/mesa/state_tracker/st_nir.h | 12 ++++++------
src/mesa/state_tracker/st_nir_lower_builtin.c | 6 +++---
2 files changed, 9 insertions(+), 9 deletions(-)
diff --git a/src/mesa/state_tracker/st_nir.h b/src/mesa/state_tracker/st_nir.h
index 49ba573..4f3c606 100644
--- a/src/mesa/state_tracker/st_nir.h
+++ b/src/mesa/state_tracker/st_nir.h
@@ -31,14 +31,14 @@
extern "C" {
#endif
-typedef struct nir_shader nir_shader;
+struct nir_shader;
-void st_nir_lower_builtin(nir_shader *shader);
-nir_shader * st_glsl_to_nir(struct st_context *st, struct gl_program *prog,
- struct gl_shader_program *shader_program,
- gl_shader_stage stage);
+void st_nir_lower_builtin(struct nir_shader *shader);
+struct nir_shader * st_glsl_to_nir(struct st_context *st, struct gl_program *prog,
+ struct gl_shader_program *shader_program,
+ gl_shader_stage stage);
-void st_finalize_nir(struct st_context *st, struct gl_program *prog, nir_shader *nir);
+void st_finalize_nir(struct st_context *st, struct gl_program *prog, struct nir_shader *nir);
struct gl_program *
st_nir_get_mesa_program(struct gl_context *ctx,
diff --git a/src/mesa/state_tracker/st_nir_lower_builtin.c b/src/mesa/state_tracker/st_nir_lower_builtin.c
index 20b04d1..e71262a 100644
--- a/src/mesa/state_tracker/st_nir_lower_builtin.c
+++ b/src/mesa/state_tracker/st_nir_lower_builtin.c
@@ -64,7 +64,7 @@
#include "program/prog_instruction.h"
typedef struct {
- nir_shader *shader;
+ struct nir_shader *shader;
nir_builder builder;
void *mem_ctx;
} lower_builtin_state;
@@ -99,7 +99,7 @@ static nir_variable *
get_variable(lower_builtin_state *state, nir_deref_var *deref,
const struct gl_builtin_uniform_element *element)
{
- nir_shader *shader = state->shader;
+ struct nir_shader *shader = state->shader;
int tokens[STATE_LENGTH];
memcpy(tokens, element->tokens, sizeof(tokens));
@@ -237,7 +237,7 @@ lower_builtin_impl(lower_builtin_state *state, nir_function_impl *impl)
}
void
-st_nir_lower_builtin(nir_shader *shader)
+st_nir_lower_builtin(struct nir_shader *shader)
{
lower_builtin_state state;
state.shader = shader;
--
1.7.1
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