[Mesa-dev] [PATCH 09/36] i965/blorp: Make sample count asserts a bit more lazy
Pohjolainen, Topi
topi.pohjolainen at intel.com
Thu Jun 30 06:07:03 UTC 2016
On Wed, Jun 29, 2016 at 05:37:28PM -0700, Jason Ekstrand wrote:
> ---
> src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 10 +++++-----
> 1 file changed, 5 insertions(+), 5 deletions(-)
Could you add some rational here? In the next patch you still use
MAX2(mt->num_samples, 1) and it looks that it at least should still work
without this.
>
> diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
> index 1e15bd5..257db06 100644
> --- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
> @@ -1302,7 +1302,7 @@ brw_blorp_build_nir_shader(struct brw_context *brw,
> nir_ssa_def *src_pos, *dst_pos, *color;
>
> /* Sanity checks */
> - if (key->dst_tiled_w && key->rt_samples > 0) {
> + if (key->dst_tiled_w && key->rt_samples > 1) {
> /* If the destination image is W tiled and multisampled, then the thread
> * must be dispatched once per sample, not once per pixel. This is
> * necessary because after conversion between W and Y tiling, there's no
> @@ -1333,13 +1333,13 @@ brw_blorp_build_nir_shader(struct brw_context *brw,
>
> /* Make sure layout is consistent with sample count */
> assert((key->tex_layout == INTEL_MSAA_LAYOUT_NONE) ==
> - (key->tex_samples == 0));
> + (key->tex_samples <= 1));
> assert((key->rt_layout == INTEL_MSAA_LAYOUT_NONE) ==
> - (key->rt_samples == 0));
> + (key->rt_samples <= 1));
> assert((key->src_layout == INTEL_MSAA_LAYOUT_NONE) ==
> - (key->src_samples == 0));
> + (key->src_samples <= 1));
> assert((key->dst_layout == INTEL_MSAA_LAYOUT_NONE) ==
> - (key->dst_samples == 0));
> + (key->dst_samples <= 1));
>
> nir_builder b;
> nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
> --
> 2.5.0.400.gff86faf
>
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