[Mesa-dev] Mesa (master): radeonsi: use conformant line rasterization
Michel Dänzer
michel at daenzer.net
Thu Jun 30 08:01:18 UTC 2016
On 29.06.2016 23:35, Marek =?UNKNOWN?B?T2zFocOhaw==?= wrote:
> Module: Mesa
> Branch: master
> Commit: 4b11ef23b4c064a6db5fae313b4e2e6bf027c7e1
> URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=4b11ef23b4c064a6db5fae313b4e2e6bf027c7e1
>
> Author: Marek Olšák <marek.olsak at amd.com>
> Date: Tue Jun 28 13:04:07 2016 +0200
>
> radeonsi: use conformant line rasterization
>
> AA lines are not completely correct (see TODO), but everything else
> should be.
>
> + 3 linestipple piglits
Weirdly, this broke the piglit test glean at fbo on my Kaveri and Tonga:
fbo test: Test OpenGL Extension GL_EXT_framebuffer_object
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
depth = 0, stencil = 0
(63, 0) = [0.000000, 0.000000, 0.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:781)
mode = 0
fbo: FAIL rgba8, db, z24, s8, win+pmap, id 100
5 tests passed, 1 tests failed.
P.S. The tex3d-maxsize regression I reported earlier is also still
unresolved.
--
Earthling Michel Dänzer | http://www.amd.com
Libre software enthusiast | Mesa and X developer
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