[Mesa-dev] [PATCH shader-db 4/4] run: just set R600_DEBUG=precompile

Marek Olšák maraeo at gmail.com
Thu Jun 30 15:03:26 UTC 2016


From: Marek Olšák <marek.olsak at amd.com>

This can be overriden by setting R600_DEBUG manually, which is merged with
the settings from run.c.
---
 run.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/run.c b/run.c
index 9986a63..893c1cf 100644
--- a/run.c
+++ b/run.c
@@ -362,7 +362,7 @@ main(int argc, char **argv)
     setenv("allow_glsl_extension_directive_midshader", "true", 1);
     setenv("shader_precompile", "true", 1);
     addenv("ST_DEBUG", "precompile");
-    addenv("R600_DEBUG", "vs,tcs,tes,gs,ps,cs,precompile,noir,notgsi");
+    addenv("R600_DEBUG", "precompile");
     addenv("FD_MESA_DEBUG", "shaderdb");
 
     const char *client_extensions = eglQueryString(EGL_NO_DISPLAY,
-- 
2.7.4



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