[Mesa-dev] [PATCH v2 03/11] mesa: Strip arrayness from interface block names in some IO validation

Kenneth Graunke kenneth at whitecape.org
Thu Jun 30 23:03:18 UTC 2016


On Thursday, June 16, 2016 12:06:56 PM PDT Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
> 
> Outputs from the vertex shader need to be able to match
> per-vertex-arrayed inputs of later stages.  Acomplish this by stripping
> one level of arrayness from the names and types of outputs going to a
> per-vertex-arrayed stage.
> 
> v2: Add missing checks for TESS_EVAL->GEOMETRY.  Noticed by Timothy
> Arceri.
> 
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96358
> Cc: "12.0" <mesa-stable at lists.freedesktop.org>
> Cc: Gregory Hainaut <gregory.hainaut at gmail.com>
> Cc: Ilia Mirkin <imirkin at alum.mit.edu>

This is an annoying amount of code, but it looks OK to me and I don't
have any ideas of how to do it better.

Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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