[Mesa-dev] [PATCH] mesa: Add GL_RED and GL_RG to ES3 effective internal format mapping.

Kenneth Graunke kenneth at whitecape.org
Sat Mar 5 06:49:20 UTC 2016


The dEQP-GLES3.functional.fbo.completeness.renderable.texture.
{color0,depth,stencil}.{red,rg}_unsigned_byte tests appear to expect
GL_RED/GL_RG and GL_UNSIGNED_BYTE to map to GL_R8/GL_RG8, rather than
returning an INVALID_OPERATION error.

This makes perfect sense.  However, RED and RG are strangely missing
from the ES 3.0/3.1/3.2 spec's "Effective internal format corresponding
to external format and type" tables.  It may be worth filing a spec bug.

Fixes the 6 dEQP tests mentioned above.

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/mesa/main/glformats.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
index edfd7d6..cf64958 100644
--- a/src/mesa/main/glformats.c
+++ b/src/mesa/main/glformats.c
@@ -2603,6 +2603,10 @@ _mesa_es3_effective_internal_format_for_format_and_type(GLenum format,
          return GL_RGBA8;
       case GL_RGB:
          return GL_RGB8;
+      case GL_RG:
+         return GL_RG8;
+      case GL_RED:
+         return GL_R8;
       /* Although LUMINANCE_ALPHA, LUMINANCE and ALPHA appear in table 3.12,
        * (section 3.8 Texturing, page 128 of the OpenGL-ES 3.0.4) as effective
        * internal formats, they do not correspond to GL constants, so the base
-- 
2.7.2



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