[Mesa-dev] [PATCH 06/10] st/vdpau: use linear layout for output surfaces
Christian König
deathsimple at vodafone.de
Tue Mar 8 12:21:47 UTC 2016
From: Christian König <christian.koenig at amd.com>
Works around a bug in radeonsi and tiling is actually
not very beneficial in this use case.
Signed-off-by: Christian König <christian.koenig at amd.com>
---
src/gallium/state_trackers/vdpau/output.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/gallium/state_trackers/vdpau/output.c b/src/gallium/state_trackers/vdpau/output.c
index 3248f76..95f15cb 100644
--- a/src/gallium/state_trackers/vdpau/output.c
+++ b/src/gallium/state_trackers/vdpau/output.c
@@ -79,7 +79,8 @@ vlVdpOutputSurfaceCreate(VdpDevice device,
res_tmpl.height0 = height;
res_tmpl.depth0 = 1;
res_tmpl.array_size = 1;
- res_tmpl.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
+ res_tmpl.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET |
+ PIPE_BIND_LINEAR;
res_tmpl.usage = PIPE_USAGE_DEFAULT;
pipe_mutex_lock(dev->mutex);
--
2.5.0
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