[Mesa-dev] [PATCH 06/10] st/vdpau: use linear layout for output surfaces

Leo Liu leo.liu at amd.com
Thu Mar 17 15:00:06 UTC 2016


Patch 6-10 are:
Reviewed-by: Leo Liu <leo.liu at amd.com>

On 03/08/2016 07:21 AM, Christian König wrote:
> From: Christian König <christian.koenig at amd.com>
>
> Works around a bug in radeonsi and tiling is actually
> not very beneficial in this use case.
>
> Signed-off-by: Christian König <christian.koenig at amd.com>
> ---
>   src/gallium/state_trackers/vdpau/output.c | 3 ++-
>   1 file changed, 2 insertions(+), 1 deletion(-)
>
> diff --git a/src/gallium/state_trackers/vdpau/output.c b/src/gallium/state_trackers/vdpau/output.c
> index 3248f76..95f15cb 100644
> --- a/src/gallium/state_trackers/vdpau/output.c
> +++ b/src/gallium/state_trackers/vdpau/output.c
> @@ -79,7 +79,8 @@ vlVdpOutputSurfaceCreate(VdpDevice device,
>      res_tmpl.height0 = height;
>      res_tmpl.depth0 = 1;
>      res_tmpl.array_size = 1;
> -   res_tmpl.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
> +   res_tmpl.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET |
> +                   PIPE_BIND_LINEAR;
>      res_tmpl.usage = PIPE_USAGE_DEFAULT;
>   
>      pipe_mutex_lock(dev->mutex);



More information about the mesa-dev mailing list