[Mesa-dev] [PATCH] doc: document spilling options accepted by INTEL_DEBUG

Jordan Justen jordan.l.justen at intel.com
Fri Mar 18 16:23:43 UTC 2016


Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>

On 2016-03-18 00:41:08, Iago Toral Quiroga wrote:
> ---
>  docs/envvars.html | 2 ++
>  1 file changed, 2 insertions(+)
> 
> diff --git a/docs/envvars.html b/docs/envvars.html
> index 06aa0ac..6b5511b 100644
> --- a/docs/envvars.html
> +++ b/docs/envvars.html
> @@ -163,6 +163,8 @@ See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
>     <li>blorp - emit messages about the blorp operations (blits & clears)</li>
>     <li>nodualobj - suppress generation of dual-object geometry shader code</li>
>     <li>optimizer - dump shader assembly to files at each optimization pass and iteration that make progress</li>
> +   <li>spill_fs - force spilling of all registers in the scalar backend (useful to debug spilling code)</li>
> +   <li>spill_vec4 - force spilling of all registers in the vec4 backend (useful to debug spilling code)</li>
>  </ul>
>  </ul>
>  
> -- 
> 1.9.1
> 
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