[Mesa-dev] [PATCH 08/11] postprocess: declare sampler views in shaders
Brian Paul
brianp at vmware.com
Fri Mar 18 23:49:29 UTC 2016
---
src/gallium/auxiliary/postprocess/pp_colors.h | 3 +++
src/gallium/auxiliary/postprocess/pp_mlaa.h | 6 ++++++
2 files changed, 9 insertions(+)
diff --git a/src/gallium/auxiliary/postprocess/pp_colors.h b/src/gallium/auxiliary/postprocess/pp_colors.h
index a79858e..76c4ab4 100644
--- a/src/gallium/auxiliary/postprocess/pp_colors.h
+++ b/src/gallium/auxiliary/postprocess/pp_colors.h
@@ -33,6 +33,7 @@ static const char nored[] = "FRAG\n"
"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
"DCL OUT[0], COLOR\n"
"DCL SAMP[0]\n"
+ "DCL SVIEW[0], 2D, FLOAT\n"
"DCL TEMP[0]\n"
"IMM FLT32 { 0.0000, 0.0000, 0.0000, 0.0000}\n"
" 0: TEX TEMP[0], IN[0].xyyy, SAMP[0], 2D\n"
@@ -46,6 +47,7 @@ static const char nogreen[] = "FRAG\n"
"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
"DCL OUT[0], COLOR\n"
"DCL SAMP[0]\n"
+ "DCL SVIEW[0], 2D, FLOAT\n"
"DCL TEMP[0]\n"
"IMM FLT32 { 0.0000, 0.0000, 0.0000, 0.0000}\n"
" 0: TEX TEMP[0], IN[0].xyyy, SAMP[0], 2D\n"
@@ -59,6 +61,7 @@ static const char noblue[] = "FRAG\n"
"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
"DCL OUT[0], COLOR\n"
"DCL SAMP[0]\n"
+ "DCL SVIEW[0], 2D, FLOAT\n"
"DCL TEMP[0]\n"
"IMM FLT32 { 0.0000, 0.0000, 0.0000, 0.0000}\n"
" 0: TEX TEMP[0], IN[0].xyyy, SAMP[0], 2D\n"
diff --git a/src/gallium/auxiliary/postprocess/pp_mlaa.h b/src/gallium/auxiliary/postprocess/pp_mlaa.h
index 93a8a8a..0b2c363 100644
--- a/src/gallium/auxiliary/postprocess/pp_mlaa.h
+++ b/src/gallium/auxiliary/postprocess/pp_mlaa.h
@@ -50,6 +50,7 @@ static const char depth1fs[] = "FRAG\n"
"DCL IN[2], GENERIC[11], PERSPECTIVE\n"
"DCL OUT[0], COLOR\n"
"DCL SAMP[0]\n"
+ "DCL SVIEW[0], 2D, FLOAT\n"
"DCL TEMP[0..2]\n"
"IMM FLT32 { 0.0030, 0.0000, 1.0000, 0.0000}\n"
" 0: TEX TEMP[0].x, IN[1].xyyy, SAMP[0], 2D\n"
@@ -80,6 +81,7 @@ static const char color1fs[] = "FRAG\n"
"DCL IN[2], GENERIC[11], PERSPECTIVE\n"
"DCL OUT[0], COLOR\n"
"DCL SAMP[0]\n"
+ "DCL SVIEW[0], 2D, FLOAT\n"
"DCL TEMP[0..2]\n"
"IMM FLT32 { 0.2126, 0.7152, 0.0722, 0.1000}\n"
"IMM FLT32 { 1.0000, 0.0000, 0.0000, 0.0000}\n"
@@ -112,6 +114,7 @@ static const char neigh3fs[] = "FRAG\n"
"DCL IN[2], GENERIC[11], PERSPECTIVE\n"
"DCL OUT[0], COLOR\n"
"DCL SAMP[0]\n"
+ "DCL SVIEW[0], 2D, FLOAT\n"
"DCL SAMP[1]\n"
"DCL TEMP[0..8]\n"
"IMM FLT32 { 1.0000, 0.00001, 0.0000, 0.0000}\n"
@@ -175,8 +178,11 @@ static const char blend2fs_1[] = "FRAG\n"
"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
"DCL OUT[0], COLOR\n"
"DCL SAMP[0]\n"
+ "DCL SVIEW[0], 2D, FLOAT\n"
"DCL SAMP[1]\n"
+ "DCL SVIEW[1], 2D, FLOAT\n"
"DCL SAMP[2]\n"
+ "DCL SVIEW[2], 2D, FLOAT\n"
"DCL CONST[0]\n"
"DCL TEMP[0..6]\n"
"IMM FLT32 { 0.0000, -0.2500, 0.00609756, 0.5000}\n"
--
1.9.1
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