[Mesa-dev] [PATCH 07/11] hud: add sampler view declaration in text fragment shader

Brian Paul brianp at vmware.com
Fri Mar 18 23:49:28 UTC 2016


---
 src/gallium/auxiliary/hud/hud_context.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/gallium/auxiliary/hud/hud_context.c b/src/gallium/auxiliary/hud/hud_context.c
index fb99834..4673458 100644
--- a/src/gallium/auxiliary/hud/hud_context.c
+++ b/src/gallium/auxiliary/hud/hud_context.c
@@ -1191,6 +1191,7 @@ hud_create(struct pipe_context *pipe, struct cso_context *cso)
          "FRAG\n"
          "DCL IN[0], GENERIC[0], LINEAR\n"
          "DCL SAMP[0]\n"
+         "DCL SVIEW[0], RECT, FLOAT\n"
          "DCL OUT[0], COLOR[0]\n"
          "DCL TEMP[0]\n"
 
-- 
1.9.1



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