[Mesa-dev] [PATCH 06/26] nir: Add a helper for getting an attribute slot mask for a variable
Jason Ekstrand
jason at jlekstrand.net
Fri Mar 25 23:12:20 UTC 2016
---
src/compiler/nir/nir.h | 28 ++++++++++++++++++++++++++++
1 file changed, 28 insertions(+)
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 68df76c..57b1a87 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -348,6 +348,34 @@ nir_variable_is_global(const nir_variable *var)
return var->data.mode != nir_var_local && var->data.mode != nir_var_param;
}
+/**
+ * Returns the bits in the inputs_read, outputs_written, or
+ * system_values_read bitfield corresponding to this variable.
+ */
+static inline uint64_t
+nir_variable_get_io_mask(nir_variable *var, gl_shader_stage stage)
+{
+ assert(var->data.mode == nir_var_shader_in ||
+ var->data.mode == nir_var_shader_out ||
+ var->data.mode == nir_var_system_value);
+ assert(var->data.location >= 0);
+
+ const struct glsl_type *var_type = var->type;
+ if (stage == MESA_SHADER_GEOMETRY && var->data.mode == nir_var_shader_in) {
+ /* Most geometry shader inputs are per-vertex arrays */
+ if (var->data.location >= VARYING_SLOT_VAR0)
+ assert(glsl_type_is_array(var_type));
+
+ if (glsl_type_is_array(var_type))
+ var_type = glsl_get_array_element(var_type);
+ }
+
+ bool is_vertex_input = (var->data.mode == nir_var_shader_in &&
+ stage == MESA_SHADER_VERTEX);
+ unsigned slots = glsl_count_attribute_slots(var_type, is_vertex_input);
+ return ((1ull << slots) - 1) << var->data.location;
+}
+
typedef struct nir_register {
struct exec_node node;
--
2.5.0.400.gff86faf
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