[Mesa-dev] [PATCH 06/26] nir: Add a helper for getting an attribute slot mask for a variable

Jason Ekstrand jason at jlekstrand.net
Fri Mar 25 23:12:20 UTC 2016


---
 src/compiler/nir/nir.h | 28 ++++++++++++++++++++++++++++
 1 file changed, 28 insertions(+)

diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 68df76c..57b1a87 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -348,6 +348,34 @@ nir_variable_is_global(const nir_variable *var)
    return var->data.mode != nir_var_local && var->data.mode != nir_var_param;
 }
 
+/**
+ * Returns the bits in the inputs_read, outputs_written, or
+ * system_values_read bitfield corresponding to this variable.
+ */
+static inline uint64_t
+nir_variable_get_io_mask(nir_variable *var, gl_shader_stage stage)
+{
+   assert(var->data.mode == nir_var_shader_in ||
+          var->data.mode == nir_var_shader_out ||
+          var->data.mode == nir_var_system_value);
+   assert(var->data.location >= 0);
+
+   const struct glsl_type *var_type = var->type;
+   if (stage == MESA_SHADER_GEOMETRY && var->data.mode == nir_var_shader_in) {
+      /* Most geometry shader inputs are per-vertex arrays */
+      if (var->data.location >= VARYING_SLOT_VAR0)
+         assert(glsl_type_is_array(var_type));
+
+      if (glsl_type_is_array(var_type))
+         var_type = glsl_get_array_element(var_type);
+   }
+
+   bool is_vertex_input = (var->data.mode == nir_var_shader_in &&
+                           stage == MESA_SHADER_VERTEX);
+   unsigned slots = glsl_count_attribute_slots(var_type, is_vertex_input);
+   return ((1ull << slots) - 1) << var->data.location;
+}
+
 typedef struct nir_register {
    struct exec_node node;
 
-- 
2.5.0.400.gff86faf



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