[Mesa-dev] [PATCH 11/26] glsl/shader_enums: Add an enum for Vulkan InstanceIndex
Jason Ekstrand
jason at jlekstrand.net
Fri Mar 25 23:12:25 UTC 2016
In Vulkan, you have InstanceIndex which begins at the base instance value
rather than the zero-based InstanceID of GL.
---
src/compiler/shader_enums.c | 1 +
src/compiler/shader_enums.h | 7 +++++++
2 files changed, 8 insertions(+)
diff --git a/src/compiler/shader_enums.c b/src/compiler/shader_enums.c
index 942d152..003ad3b 100644
--- a/src/compiler/shader_enums.c
+++ b/src/compiler/shader_enums.c
@@ -201,6 +201,7 @@ gl_system_value_name(gl_system_value sysval)
static const char *names[] = {
ENUM(SYSTEM_VALUE_VERTEX_ID),
ENUM(SYSTEM_VALUE_INSTANCE_ID),
+ ENUM(SYSTEM_VALUE_INSTANCE_INDEX),
ENUM(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE),
ENUM(SYSTEM_VALUE_BASE_VERTEX),
ENUM(SYSTEM_VALUE_INVOCATION_ID),
diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h
index d4326c5..2ae129b 100644
--- a/src/compiler/shader_enums.h
+++ b/src/compiler/shader_enums.h
@@ -379,6 +379,13 @@ typedef enum
SYSTEM_VALUE_INSTANCE_ID,
/**
+ * Vulkan InstanceIndex.
+ *
+ * InstanceIndex = gl_InstanceID + gl_BaseInstance
+ */
+ SYSTEM_VALUE_INSTANCE_INDEX,
+
+ /**
* DirectX-style vertex ID.
*
* Unlike \c SYSTEM_VALUE_VERTEX_ID, this system value does \b not include
--
2.5.0.400.gff86faf
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