[Mesa-dev] [PATCH 12/26] glsl/shader_enums: Add the other two compute builtins
Jason Ekstrand
jason at jlekstrand.net
Fri Mar 25 23:12:26 UTC 2016
These weren't added before because they are actually calculated values that
are computed from other inputs. However, in order to handle them in
nir_lower_system_values, it's nice for them to have a cannonical locaiton.
---
src/compiler/shader_enums.c | 2 ++
src/compiler/shader_enums.h | 2 ++
2 files changed, 4 insertions(+)
diff --git a/src/compiler/shader_enums.c b/src/compiler/shader_enums.c
index 003ad3b..ff2f564 100644
--- a/src/compiler/shader_enums.c
+++ b/src/compiler/shader_enums.c
@@ -215,6 +215,8 @@ gl_system_value_name(gl_system_value sysval)
ENUM(SYSTEM_VALUE_TESS_LEVEL_OUTER),
ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER),
ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_ID),
+ ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_INDEX),
+ ENUM(SYSTEM_VALUE_GLOBAL_INVOCATION_ID),
ENUM(SYSTEM_VALUE_WORK_GROUP_ID),
ENUM(SYSTEM_VALUE_NUM_WORK_GROUPS),
ENUM(SYSTEM_VALUE_VERTEX_CNT),
diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h
index 2ae129b..d44aabf 100644
--- a/src/compiler/shader_enums.h
+++ b/src/compiler/shader_enums.h
@@ -459,6 +459,8 @@ typedef enum
*/
/*@{*/
SYSTEM_VALUE_LOCAL_INVOCATION_ID,
+ SYSTEM_VALUE_LOCAL_INVOCATION_INDEX,
+ SYSTEM_VALUE_GLOBAL_INVOCATION_ID,
SYSTEM_VALUE_WORK_GROUP_ID,
SYSTEM_VALUE_NUM_WORK_GROUPS,
/*@}*/
--
2.5.0.400.gff86faf
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