[Mesa-dev] [PATCH 13/26] nir/lower_system_values: Add support for several computed values
Jason Ekstrand
jason at jlekstrand.net
Fri Mar 25 23:12:27 UTC 2016
---
src/compiler/nir/nir.h | 3 ++
src/compiler/nir/nir_lower_system_values.c | 74 ++++++++++++++++++++++++++++--
2 files changed, 74 insertions(+), 3 deletions(-)
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 907dc34..d46858e 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -1678,6 +1678,9 @@ typedef struct nir_shader_compiler_options {
* are simulated by floats.)
*/
bool native_integers;
+
+ /* Indicates that the driver only has zero-based vertex id */
+ bool vertex_id_zero_based;
} nir_shader_compiler_options;
typedef struct nir_shader_info {
diff --git a/src/compiler/nir/nir_lower_system_values.c b/src/compiler/nir/nir_lower_system_values.c
index 2bd787d..c1cd139 100644
--- a/src/compiler/nir/nir_lower_system_values.c
+++ b/src/compiler/nir/nir_lower_system_values.c
@@ -55,9 +55,77 @@ convert_block(nir_block *block, void *void_state)
b->cursor = nir_after_instr(&load_var->instr);
- nir_intrinsic_op sysval_op =
- nir_intrinsic_from_system_value(var->data.location);
- nir_ssa_def *sysval = nir_load_system_value(b, sysval_op, 0);
+ nir_ssa_def *sysval;
+ switch (var->data.location) {
+ case SYSTEM_VALUE_GLOBAL_INVOCATION_ID: {
+ /* From the GLSL man page for gl_GlobalInvocationID:
+ *
+ * "The value of gl_GlobalInvocationID is equal to
+ * gl_WorkGroupID * gl_WorkGroupSize + gl_LocalInvocationID"
+ */
+
+ nir_const_value local_size;
+ local_size.u32[0] = b->shader->info.cs.local_size[0];
+ local_size.u32[1] = b->shader->info.cs.local_size[1];
+ local_size.u32[2] = b->shader->info.cs.local_size[2];
+
+ nir_ssa_def *group_id =
+ nir_load_system_value(b, nir_intrinsic_load_work_group_id, 0);
+ nir_ssa_def *local_id =
+ nir_load_system_value(b, nir_intrinsic_load_local_invocation_id, 0);
+
+ sysval = nir_iadd(b, nir_imul(b, group_id,
+ nir_build_imm(b, 3, local_size)),
+ local_id);
+ break;
+ }
+
+ case SYSTEM_VALUE_LOCAL_INVOCATION_INDEX: {
+ /* From the GLSL man page for gl_LocalInvocationIndex:
+ *
+ * ?The value of gl_LocalInvocationIndex is equal to
+ * gl_LocalInvocationID.z * gl_WorkGroupSize.x *
+ * gl_WorkGroupSize.y + gl_LocalInvocationID.y *
+ * gl_WorkGroupSize.x + gl_LocalInvocationID.x"
+ */
+ nir_ssa_def *local_id =
+ nir_load_system_value(b, nir_intrinsic_load_local_invocation_id, 0);
+
+ unsigned stride_y = b->shader->info.cs.local_size[0];
+ unsigned stride_z = b->shader->info.cs.local_size[0] *
+ b->shader->info.cs.local_size[1];
+
+ sysval = nir_iadd(b, nir_imul(b, nir_channel(b, local_id, 2),
+ nir_imm_int(b, stride_z)),
+ nir_iadd(b, nir_imul(b, nir_channel(b, local_id, 1),
+ nir_imm_int(b, stride_y)),
+ nir_channel(b, local_id, 0)));
+ break;
+ }
+
+ case SYSTEM_VALUE_VERTEX_ID:
+ if (b->shader->options->vertex_id_zero_based) {
+ sysval = nir_iadd(b,
+ nir_load_system_value(b, nir_intrinsic_load_vertex_id_zero_base, 0),
+ nir_load_system_value(b, nir_intrinsic_load_base_vertex, 0));
+ } else {
+ sysval = nir_load_system_value(b, nir_intrinsic_load_vertex_id, 0);
+ }
+ break;
+
+ case SYSTEM_VALUE_INSTANCE_INDEX:
+ sysval = nir_iadd(b,
+ nir_load_system_value(b, nir_intrinsic_load_instance_id, 0),
+ nir_load_system_value(b, nir_intrinsic_load_base_instance, 0));
+ break;
+
+ default: {
+ nir_intrinsic_op sysval_op =
+ nir_intrinsic_from_system_value(var->data.location);
+ sysval = nir_load_system_value(b, sysval_op, 0);
+ break;
+ } /* default */
+ }
nir_ssa_def_rewrite_uses(&load_var->dest.ssa, nir_src_for_ssa(sysval));
nir_instr_remove(&load_var->instr);
--
2.5.0.400.gff86faf
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