[Mesa-dev] [PATCH 1/2] mesa: new _mesa_prepare_mipmap_levels() function for mipmap generation
Brian Paul
brianp at vmware.com
Mon Mar 28 20:23:05 UTC 2016
On 03/28/2016 12:39 PM, Ian Romanick wrote:
> On 03/26/2016 10:21 AM, Brian Paul wrote:
>> Simplifies the loops in generate_mipmap_uncompressed() and
>> generate_mipmap_compressed(). Will be used in the state tracker too.
>> Could probably be used in the meta code. If so, some additional
>> clean-ups can be done after that.
>
> I'm in favor of just about anything that can lead to clean ups in meta.
> I have a couple comments below.
>
>> ---
>> src/mesa/main/mipmap.c | 89 ++++++++++++++++++++++++++++++++------------------
>> src/mesa/main/mipmap.h | 5 +++
>> 2 files changed, 63 insertions(+), 31 deletions(-)
>>
>> diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c
>> index 5a02780..02d236d 100644
>> --- a/src/mesa/main/mipmap.c
>> +++ b/src/mesa/main/mipmap.c
>> @@ -1872,6 +1872,50 @@ _mesa_prepare_mipmap_level(struct gl_context *ctx,
>> }
>>
>>
>> +/**
>> + * Prepare all mipmap levels beyond 'baseLevel' for mipmap generation.
>> + * When finished, all the gl_texture_image structures for the smaller
>> + * mipmap levels will be consistent with the base level (in terms of
>> + * dimensions, format, etc).
>> + */
>> +void
>> +_mesa_prepare_mipmap_levels(struct gl_context *ctx,
>> + struct gl_texture_object *texObj,
>> + GLuint baseLevel, GLuint maxLevel)
>
> Can these be plain unsigned?
Sure.
>> +{
>> + const struct gl_texture_image *baseImage =
>> + _mesa_select_tex_image(texObj, texObj->Target, baseLevel);
>> + const GLint border = 0;
>> + GLint width = baseImage->Width;
>> + GLint height = baseImage->Height;
>> + GLint depth = baseImage->Depth;
>> + const GLenum intFormat = baseImage->InternalFormat;
>> + const mesa_format texFormat = baseImage->TexFormat;
>> + GLint newWidth, newHeight, newDepth;
>> + GLuint level;
>> +
>> + /* Prepare baseLevel + 1, baseLevel + 2, ... */
>> + for (level = baseLevel + 1; level <= maxLevel; level++) {
>
> Now that we can use more C99, I'm in favor of
>
> for (unsigned level = baseLevel + 1; level <= maxLevel; level++) {
OK.
>> + if (!_mesa_next_mipmap_level_size(texObj->Target, border,
>> + width, height, depth,
>> + &newWidth, &newHeight, &newDepth)) {
>
> Meta has some special handling for GL_TEXTURE_1D_ARRAY. I think that
> needs to be done here too.
I'll take a look...
Thanks.
-Brian
>
>> + /* all done */
>> + break;
>> + }
>> +
>> + if (!_mesa_prepare_mipmap_level(ctx, texObj, level,
>> + newWidth, newHeight, newDepth,
>> + border, intFormat, texFormat)) {
>> + break;
>> + }
>> +
>> + width = newWidth;
>> + height = newHeight;
>> + depth = newDepth;
>> + }
>> +}
>> +
>> +
>> static void
>> generate_mipmap_uncompressed(struct gl_context *ctx, GLenum target,
>> struct gl_texture_object *texObj,
>> @@ -1892,7 +1936,6 @@ generate_mipmap_uncompressed(struct gl_context *ctx, GLenum target,
>> GLint dstWidth, dstHeight, dstDepth;
>> GLint border;
>> GLint slice;
>> - GLboolean nextLevel;
>> GLubyte **srcMaps, **dstMaps;
>> GLboolean success = GL_TRUE;
>>
>> @@ -1904,22 +1947,14 @@ generate_mipmap_uncompressed(struct gl_context *ctx, GLenum target,
>> srcDepth = srcImage->Depth;
>> border = srcImage->Border;
>>
>> - nextLevel = _mesa_next_mipmap_level_size(target, border,
>> - srcWidth, srcHeight, srcDepth,
>> - &dstWidth, &dstHeight, &dstDepth);
>> - if (!nextLevel)
>> - return;
>> -
>> - if (!_mesa_prepare_mipmap_level(ctx, texObj, level + 1,
>> - dstWidth, dstHeight, dstDepth,
>> - border, srcImage->InternalFormat,
>> - srcImage->TexFormat)) {
>> - return;
>> - }
>> -
>> /* get dest gl_texture_image */
>> dstImage = _mesa_select_tex_image(texObj, target, level + 1);
>> - assert(dstImage);
>> + if (!dstImage) {
>> + break;
>> + }
>> + dstWidth = dstImage->Width;
>> + dstHeight = dstImage->Height;
>> + dstDepth = dstImage->Depth;
>>
>> if (target == GL_TEXTURE_1D_ARRAY) {
>> srcDepth = srcHeight;
>> @@ -2087,7 +2122,6 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target,
>> GLint srcWidth, srcHeight, srcDepth;
>> GLint dstWidth, dstHeight, dstDepth;
>> GLint border;
>> - GLboolean nextLevel;
>> GLuint temp_dst_row_stride, temp_dst_img_stride; /* in bytes */
>> GLint i;
>>
>> @@ -2099,23 +2133,14 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target,
>> srcDepth = srcImage->Depth;
>> border = srcImage->Border;
>>
>> - nextLevel = _mesa_next_mipmap_level_size(target, border,
>> - srcWidth, srcHeight, srcDepth,
>> - &dstWidth, &dstHeight, &dstDepth);
>> - if (!nextLevel)
>> - goto end;
>> -
>> - if (!_mesa_prepare_mipmap_level(ctx, texObj, level + 1,
>> - dstWidth, dstHeight, dstDepth,
>> - border, srcImage->InternalFormat,
>> - srcImage->TexFormat)) {
>> - /* all done */
>> - goto end;
>> - }
>> -
>> /* get dest gl_texture_image */
>> dstImage = _mesa_select_tex_image(texObj, target, level + 1);
>> - assert(dstImage);
>> + if (!dstImage) {
>> + break;
>> + }
>> + dstWidth = dstImage->Width;
>> + dstHeight = dstImage->Height;
>> + dstDepth = dstImage->Depth;
>>
>> /* Compute dst image strides and alloc memory on first iteration */
>> temp_dst_row_stride = _mesa_format_row_stride(temp_format, dstWidth);
>> @@ -2194,6 +2219,8 @@ _mesa_generate_mipmap(struct gl_context *ctx, GLenum target,
>>
>> maxLevel = MIN2(maxLevel, texObj->MaxLevel);
>>
>> + _mesa_prepare_mipmap_levels(ctx, texObj, texObj->BaseLevel, maxLevel);
>> +
>> if (_mesa_is_format_compressed(srcImage->TexFormat)) {
>> generate_mipmap_compressed(ctx, target, texObj, srcImage, maxLevel);
>> } else {
>> diff --git a/src/mesa/main/mipmap.h b/src/mesa/main/mipmap.h
>> index c0366d3..0ed7934 100644
>> --- a/src/mesa/main/mipmap.h
>> +++ b/src/mesa/main/mipmap.h
>> @@ -47,6 +47,11 @@ _mesa_prepare_mipmap_level(struct gl_context *ctx,
>> GLsizei width, GLsizei height, GLsizei depth,
>> GLsizei border, GLenum intFormat, mesa_format format);
>>
>> +void
>> +_mesa_prepare_mipmap_levels(struct gl_context *ctx,
>> + struct gl_texture_object *texObj,
>> + GLuint baseLevel, GLuint maxLevel);
>> +
>> extern void
>> _mesa_generate_mipmap(struct gl_context *ctx, GLenum target,
>> struct gl_texture_object *texObj);
>>
>
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