[Mesa-dev] [PATCH] mesa: allow mutable buffer textures to back GL ES images
Ilia Mirkin
imirkin at alum.mit.edu
Tue Mar 29 19:31:05 UTC 2016
Since there is no way to create immutable texture buffers in GL ES,
mutable buffer textures are allowed to back images. See issue 7 of the
GL_OES_texture_buffer specification.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/mesa/main/shaderimage.c | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c
index fd5934f..90643c4 100644
--- a/src/mesa/main/shaderimage.c
+++ b/src/mesa/main/shaderimage.c
@@ -583,8 +583,13 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
*
* "An INVALID_OPERATION error is generated if texture is not the name
* of an immutable texture object."
+ *
+ * However note that issue 7 of the GL_OES_texture_buffer spec
+ * recognizes that there is no way to create immutable buffer textures,
+ * so those are excluded from this requirement.
*/
- if (_mesa_is_gles(ctx) && !t->Immutable) {
+ if (_mesa_is_gles(ctx) && !t->Immutable &&
+ t->Target != GL_TEXTURE_BUFFER) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindImageTexture(!immutable)");
return;
--
2.7.3
More information about the mesa-dev
mailing list