[Mesa-dev] [PATCH 2/2] mesa: make _mesa_prepare_mipmap_level() static
Roland Scheidegger
sroland at vmware.com
Tue Mar 29 20:34:04 UTC 2016
Am 29.03.2016 um 21:42 schrieb Brian Paul:
> No longer called from any other file.
> ---
> src/mesa/main/mipmap.c | 16 ++++++++--------
> src/mesa/main/mipmap.h | 7 -------
> 2 files changed, 8 insertions(+), 15 deletions(-)
>
> diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c
> index cb9afde..5ff53f4 100644
> --- a/src/mesa/main/mipmap.c
> +++ b/src/mesa/main/mipmap.c
> @@ -1810,11 +1810,11 @@ _mesa_next_mipmap_level_size(GLenum target, GLint border,
> * for mipmap generation. If not, (re) allocate it.
> * \return GL_TRUE if successful, GL_FALSE if mipmap generation should stop
> */
> -GLboolean
> -_mesa_prepare_mipmap_level(struct gl_context *ctx,
> - struct gl_texture_object *texObj, GLuint level,
> - GLsizei width, GLsizei height, GLsizei depth,
> - GLsizei border, GLenum intFormat, mesa_format format)
> +static GLboolean
> +prepare_mipmap_level(struct gl_context *ctx,
> + struct gl_texture_object *texObj, GLuint level,
> + GLsizei width, GLsizei height, GLsizei depth,
> + GLsizei border, GLenum intFormat, mesa_format format)
> {
> const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
> GLuint face;
> @@ -1902,9 +1902,9 @@ _mesa_prepare_mipmap_levels(struct gl_context *ctx,
> break;
> }
>
> - if (!_mesa_prepare_mipmap_level(ctx, texObj, level,
> - newWidth, newHeight, newDepth,
> - border, intFormat, texFormat)) {
> + if (!prepare_mipmap_level(ctx, texObj, level,
> + newWidth, newHeight, newDepth,
> + border, intFormat, texFormat)) {
> break;
> }
>
> diff --git a/src/mesa/main/mipmap.h b/src/mesa/main/mipmap.h
> index 33913e8..d11c7fa 100644
> --- a/src/mesa/main/mipmap.h
> +++ b/src/mesa/main/mipmap.h
> @@ -40,13 +40,6 @@ _mesa_generate_mipmap_level(GLenum target,
> GLubyte **dstData,
> GLint dstRowStride);
>
> -
> -extern GLboolean
> -_mesa_prepare_mipmap_level(struct gl_context *ctx,
> - struct gl_texture_object *texObj, GLuint level,
> - GLsizei width, GLsizei height, GLsizei depth,
> - GLsizei border, GLenum intFormat, mesa_format format);
> -
> void
> _mesa_prepare_mipmap_levels(struct gl_context *ctx,
> struct gl_texture_object *texObj,
>
Series looks good to me.
Reviewed-by: Roland Scheidegger <sroland at vmware.com>
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