[Mesa-dev] [PATCH 2/2] mesa: make _mesa_prepare_mipmap_level() static
Jose Fonseca
jfonseca at vmware.com
Tue Mar 29 20:40:56 UTC 2016
On 29/03/16 21:34, Roland Scheidegger wrote:
> Am 29.03.2016 um 21:42 schrieb Brian Paul:
>> No longer called from any other file.
>> ---
>> src/mesa/main/mipmap.c | 16 ++++++++--------
>> src/mesa/main/mipmap.h | 7 -------
>> 2 files changed, 8 insertions(+), 15 deletions(-)
>>
>> diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c
>> index cb9afde..5ff53f4 100644
>> --- a/src/mesa/main/mipmap.c
>> +++ b/src/mesa/main/mipmap.c
>> @@ -1810,11 +1810,11 @@ _mesa_next_mipmap_level_size(GLenum target, GLint border,
>> * for mipmap generation. If not, (re) allocate it.
>> * \return GL_TRUE if successful, GL_FALSE if mipmap generation should stop
>> */
>> -GLboolean
>> -_mesa_prepare_mipmap_level(struct gl_context *ctx,
>> - struct gl_texture_object *texObj, GLuint level,
>> - GLsizei width, GLsizei height, GLsizei depth,
>> - GLsizei border, GLenum intFormat, mesa_format format)
>> +static GLboolean
>> +prepare_mipmap_level(struct gl_context *ctx,
>> + struct gl_texture_object *texObj, GLuint level,
>> + GLsizei width, GLsizei height, GLsizei depth,
>> + GLsizei border, GLenum intFormat, mesa_format format)
>> {
>> const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
>> GLuint face;
>> @@ -1902,9 +1902,9 @@ _mesa_prepare_mipmap_levels(struct gl_context *ctx,
>> break;
>> }
>>
>> - if (!_mesa_prepare_mipmap_level(ctx, texObj, level,
>> - newWidth, newHeight, newDepth,
>> - border, intFormat, texFormat)) {
>> + if (!prepare_mipmap_level(ctx, texObj, level,
>> + newWidth, newHeight, newDepth,
>> + border, intFormat, texFormat)) {
>> break;
>> }
>>
>> diff --git a/src/mesa/main/mipmap.h b/src/mesa/main/mipmap.h
>> index 33913e8..d11c7fa 100644
>> --- a/src/mesa/main/mipmap.h
>> +++ b/src/mesa/main/mipmap.h
>> @@ -40,13 +40,6 @@ _mesa_generate_mipmap_level(GLenum target,
>> GLubyte **dstData,
>> GLint dstRowStride);
>>
>> -
>> -extern GLboolean
>> -_mesa_prepare_mipmap_level(struct gl_context *ctx,
>> - struct gl_texture_object *texObj, GLuint level,
>> - GLsizei width, GLsizei height, GLsizei depth,
>> - GLsizei border, GLenum intFormat, mesa_format format);
>> -
>> void
>> _mesa_prepare_mipmap_levels(struct gl_context *ctx,
>> struct gl_texture_object *texObj,
>>
>
> Series looks good to me.
> Reviewed-by: Roland Scheidegger <sroland at vmware.com>
>
Same here.
Reviewed-by: Jose Fonseca <jfonseca at vmware.com>
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