[Mesa-dev] [Bug 94752] framebuffer from a destroyed drawable is reused when binding the same context to other drawable

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Mar 30 13:14:15 UTC 2016


--- Comment #3 from Guilherme <gqmelo at gmail.com> ---
Just to add that I could also reproduce the bug with direct rendering. Of
course, with the patch that forces the second dri_drawable to be allocated on
the same address of the first one

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