[Mesa-dev] [PATCH] vbo: avoid leaking prim on vbo bind failure
Ilia Mirkin
imirkin at alum.mit.edu
Sun May 1 02:29:52 UTC 2016
Spotted by Coverity
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/mesa/vbo/vbo_exec_array.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 51f41f3..870a096 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -1138,8 +1138,10 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
return;
}
- if (!vbo_bind_arrays(ctx))
+ if (!vbo_bind_arrays(ctx)) {
+ free(prim);
return;
+ }
min_index_ptr = (uintptr_t)indices[0];
max_index_ptr = 0;
--
2.7.3
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