[Mesa-dev] [Bug 95215] ARB_shading_language_include is not implemented

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon May 9 19:12:38 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=95215

Ian Romanick <idr at freedesktop.org> changed:

           What    |Removed                     |Added
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                 CC|                            |idr at freedesktop.org

--- Comment #12 from Ian Romanick <idr at freedesktop.org> ---
(In reply to Karol Herbst from comment #11)
> well the game requires it, because even GL vendor spoofing to catalyst still
> keeps the game using this extension. and they don't want to support mesa
> anyway, at least the kind of gave me the feeling that they don't care.

It seems very unlikely that the game requires it.  According to
http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_shading_language_include,
NVIDIA is the *only* vendor that implements this extension.  The game also runs
on Mac OS, so unless they're using Metal, the don't use that extension on
Apple.

To really verify that the game requires it, you'd probably have to hack up the
version of GLEW that it's using (which may be linked to the app) to report
GLEW_ARB_shading_language_include = false, or insert a shim so that either
glXGetProcAddress("glNamedStringARB") returns NULL or glGetString and
glGetStringi don't return GL_ARB_shading_language_include.

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