[Mesa-dev] [Bug 95215] ARB_shading_language_include is not implemented

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun May 1 15:24:55 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=95215

--- Comment #7 from Ilia Mirkin <imirkin at alum.mit.edu> ---
(In reply to Jamey Sharp from comment #4)
> (In reply to Ilia Mirkin from comment #3)
> > (In reply to Jamey Sharp from comment #2)
> > > (In reply to Ilia Mirkin from comment #1)
> > > > Sounds like the game is buggy and needs fixing - I presume it runs fine on
> > > > Catalyst drivers, which also don't support the ext.
> > > 
> > > Hmm. Is apitrace mis-leading us here?
> > 
> > More likely the game is buggy. Note that glXGetProcAddress("bla") != null.
> > See https://dri.freedesktop.org/wiki/glXGetProcAddressNeverReturnsNULL/
> 
> OK, but __glewNamedStringARB *is* null when run on Mesa, so I guess GLEW's
> semantics are different from glXGetProcAddress.

I can't think of anything that'd be different between running with apitrace and
running with mesa directly. In both cases, the function pointer returned is
non-null.

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