[Mesa-dev] [PATCH] st/nine: clean up WINAPI definition
Axel Davy
axel.davy at ens.fr
Sun May 1 16:03:01 UTC 2016
Do we need the #ifndef WINAPI part ?
Axel
On 29/04/2016 20:53, Christian Schmidbauer wrote:
> As Emil pointed out, only gcc, clang and MSVC compatibility is required.
> Hence the check for GNUC can be skipped, as __i386__ and __x86_64__ are
> only defined for gcc/clang, not for MSVC.
>
> Remove the #undef which has been there for historic reasons, when wine
> dlls for nine have been built inside mesa. Instead use #ifndef in order
> to avoid redefining WINAPI from MSVC's headers.
> ---
> include/D3D9/d3d9types.h | 16 +++++-----------
> 1 file changed, 5 insertions(+), 11 deletions(-)
>
> diff --git a/include/D3D9/d3d9types.h b/include/D3D9/d3d9types.h
> index e0b8652..88f22b9 100644
> --- a/include/D3D9/d3d9types.h
> +++ b/include/D3D9/d3d9types.h
> @@ -173,22 +173,16 @@ typedef struct _RGNDATA {
> #define D3DPRESENTFLAG_RESTRICTED_CONTENT 0x00000400
> #define D3DPRESENTFLAG_RESTRICT_SHARED_RESOURCE_DRIVER 0x00000800
>
> -
> -#ifdef WINAPI
> -#undef WINAPI
> -#endif /* WINAPI*/
> -
> -#ifdef __GNUC__
> - #if (defined(__x86_64__) && !defined(__ILP32__)) || defined(_M_X64)
> +/* Windows calling convention */
> +#ifndef WINAPI
> + #if defined(__x86_64__) && !defined(__ILP32__)
> #define WINAPI __attribute__((ms_abi))
> - #elif defined(__i386) || defined(_M_IX86)
> + #elif defined(__i386__)
> #define WINAPI __attribute__((__stdcall__))
> #else /* neither amd64 nor i386 */
> #define WINAPI
> #endif
> -#else /* __GNUC__ */
> - #define WINAPI
> -#endif
> +#endif /* WINAPI */
>
> /* Implementation caps */
> #define D3DPRESENT_BACK_BUFFERS_MAX 3
More information about the mesa-dev
mailing list