[Mesa-dev] [PATCH 1/2] glsl: subroutine types cannot be used in constructors.
Dave Airlie
airlied at gmail.com
Tue May 3 04:39:40 UTC 2016
From: Dave Airlie <airlied at redhat.com>
This fixes two of the cases in
GL43-CTS.shader_subroutine.subroutines_not_allowed_as_variables_constructors_and_argument_or_return_types
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/compiler/glsl/ast_function.cpp | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/src/compiler/glsl/ast_function.cpp b/src/compiler/glsl/ast_function.cpp
index f50c7bf..37fb3e79 100644
--- a/src/compiler/glsl/ast_function.cpp
+++ b/src/compiler/glsl/ast_function.cpp
@@ -1819,6 +1819,12 @@ ast_function_expression::hir(exec_list *instructions,
return ir_rvalue::error_value(ctx);
}
+ if (constructor_type->is_subroutine()) {
+ _mesa_glsl_error(& loc, state, "subroutine name cannot be a constructor `%s'",
+ constructor_type->name);
+ return ir_rvalue::error_value(ctx);
+ }
+
if (constructor_type->is_array()) {
if (!state->check_version(120, 300, &loc,
"array constructors forbidden")) {
--
2.5.5
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