[Mesa-dev] [PATCH 2/2] glsl/ast: don't accept function calls as constructors.
Dave Airlie
airlied at gmail.com
Tue May 3 04:39:41 UTC 2016
From: Dave Airlie <airlied at redhat.com>
This fixes a crash in
GL43-CTS.shader_subroutine.subroutines_not_allowed_as_variables_constructors_and_argument_or_return_types
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/compiler/glsl/ast_function.cpp | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/src/compiler/glsl/ast_function.cpp b/src/compiler/glsl/ast_function.cpp
index 37fb3e79..fe0df15 100644
--- a/src/compiler/glsl/ast_function.cpp
+++ b/src/compiler/glsl/ast_function.cpp
@@ -2031,7 +2031,10 @@ ast_function_expression::hir(exec_list *instructions,
process_parameters(instructions, &actual_parameters, &this->expressions,
state);
- if (id->oper == ast_array_index) {
+ if (id->oper == ast_function_call) {
+ _mesa_glsl_error(& loc, state, "function call cannot be used as a constructor\n");
+ return ir_rvalue::error_value(ctx);
+ } else if (id->oper == ast_array_index) {
array_idx = generate_array_index(ctx, instructions, state, loc,
id->subexpressions[0],
id->subexpressions[1], &func_name,
--
2.5.5
More information about the mesa-dev
mailing list