[Mesa-dev] [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue May 3 12:59:34 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=93551
Vladimir Usikov <grantipak at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #19 from Vladimir Usikov <grantipak at gmail.com> ---
mesa git 5541e11
[behem0th at ArchLinux Divinity Original Sin Enhanced Edition]$ LANG=C ./start.sh
Running Divinity: Original Sin - Enhanced Edition
Language detected: English
[S_API FAIL] SteamAPI_Init() failed; no appID found.
Either launch the game from Steam, or put the file steam_appid.txt containing
the correct appID in your game folder.
Thread "EoCApp" (1988364224)
received signal 11
Call stack:
(0) /usr/lib/libpthread.so.0 : +0x10e80 [0x7f7b722fbe80]
(1) ./libOGLBinding.so : api::OpenGLRenderer::ApplyConstants()+0x65
[0x7f7b73247845]
(2) ./libRenderFramework.so : rf::Renderer::Apply(bool)+0x57 [0x7f7b72ee6437]
(3) ./EoCApp : ig::IggyBinding::Swap(rf::Renderer*)+0xfc [0xececfc]
(4) ./libGameEngine.so : BaseApp::EndDrawGUI(rf::Renderer*)+0x9b
[0x7f7b73043dcb]
(5) ./libGameEngine.so : BaseApp::MakeFrame()+0x3a4 [0x7f7b730442f4]
(6) ./libGameEngine.so : BaseApp::OnIdle()+0xe0 [0x7f7b73042ad0]
(7) ./EoCApp : main+0x170 [0x6d4dc0]
(8) /usr/lib/libc.so.6 : __libc_start_main+0xf0 [0x7f7b71f63710]
(9) ./EoCApp : _start+0x29 [0x6d4b39]
./runner.sh: line 3: 6081 Segmentation fault (core dumped)
LD_LIBRARY_PATH="." ./EoCApp
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