[Mesa-dev] [PATCH 1/2] glsl: subroutine types cannot be used in constructors.
Iago Toral
itoral at igalia.com
Tue May 3 14:08:08 UTC 2016
Looks good to me,
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
On Tue, 2016-05-03 at 14:39 +1000, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> This fixes two of the cases in
> GL43-CTS.shader_subroutine.subroutines_not_allowed_as_variables_constructors_and_argument_or_return_types
>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
> src/compiler/glsl/ast_function.cpp | 6 ++++++
> 1 file changed, 6 insertions(+)
>
> diff --git a/src/compiler/glsl/ast_function.cpp b/src/compiler/glsl/ast_function.cpp
> index f50c7bf..37fb3e79 100644
> --- a/src/compiler/glsl/ast_function.cpp
> +++ b/src/compiler/glsl/ast_function.cpp
> @@ -1819,6 +1819,12 @@ ast_function_expression::hir(exec_list *instructions,
> return ir_rvalue::error_value(ctx);
> }
>
> + if (constructor_type->is_subroutine()) {
> + _mesa_glsl_error(& loc, state, "subroutine name cannot be a constructor `%s'",
> + constructor_type->name);
> + return ir_rvalue::error_value(ctx);
> + }
> +
> if (constructor_type->is_array()) {
> if (!state->check_version(120, 300, &loc,
> "array constructors forbidden")) {
More information about the mesa-dev
mailing list